Uploaded November 2020 | Updated September 2026, 2 weeks ago
Working in Unity is hard. 3D modeling is involved, and it’s hard to be quick and nimble when you’re trying to do it (at least if you’re me). AAA-style textures are damn near impossible (and who wants to go down that road anyway). So how do you make a compelling looking 3D environment without superhero skills?
Join Daniel Lichtman in this workshop that introduces a range of “DIY” techniques in Unity to quickly make exciting, rich and layered 3D environments, no coding or specialized game-dev skills required. Lichtman will go through simple techniques for adding hand-drawn and flat, photo-based objects to your scene. He’ll demonstrate how to scan drawings and turn them into transparencies that, with a little (really only a little!) creativity, can fill your 3D space with fun, organic texture. He will also demonstrate how to take 360-degree photos with any phone, and use these as compelling, if often strange and disorienting skyboxes. Finally, he’ll show you how to fiddle with freely-available 3D models to turn them into mysterious, alluring objects to navigate in your scene.
No prior experience in Unity required to follow this workshop!
Lichtman is an artist, educator, organizer and programmer based in New York. He is currently working on a collaboratively-produced game that’s loosely based on caring for children during pandemic, and developing an exhibition on intersections between networked collaboration, distributed storytelling and digital community building.
DOWNLOADS FOR WORKSHOP:
Playgrounded Prefab
Playflying Prefab
link: drive.google.com/drive/folders/11VhVtx013dxXUAqnAFBdhqZtweJpO9o4 -- Watch live at twitch.tv/babycastles
This program is supported, in part, by public funds from the New York City Department of Cultural Affairs in partnership with the City Council. And by Babycastles members. Thank you.
Working in Unity is hard. 3D modeling is involved, and it’s hard to be quick and nimble when you’re trying to do it (at least if you’re me). AAA-style textures are damn near impossible (and who wants to go down that road anyway). So how do you make a compelling looking 3D environment without superhero skills?
Join Daniel Lichtman in this workshop that introduces a range of “DIY” techniques in Unity to quickly make exciting, rich and layered 3D environments, no coding or specialized game-dev skills required. Lichtman will go through simple techniques for adding hand-drawn and flat, photo-based objects to your scene. He’ll demonstrate how to scan drawings and turn them into transparencies that, with a little (really only a little!) creativity, can fill your 3D space with fun, organic texture. He will also demonstrate how to take 360-degree photos with any phone, and use these as compelling, if often strange and disorienting skyboxes. Finally, he’ll show you how to fiddle with freely-available 3D models to turn them into mysterious, alluring objects to navigate in your scene.
No prior experience in Unity required to follow this workshop!
Lichtman is an artist, educator, organizer and programmer based in New York. He is currently working on a collaboratively-produced game that’s loosely based on caring for children during pandemic, and developing an exhibition on intersections between networked collaboration, distributed storytelling and digital community building.
DOWNLOADS FOR WORKSHOP:
Playgrounded Prefab
Playflying Prefab
link: drive.google.com/drive/folders/11VhVtx013dxXUAqnAFBdhqZtweJpO9o4 -- Watch live at twitch.tv/babycastles
This program is supported, in part, by public funds from the New York City Department of Cultural Affairs in partnership with the City Council. And by Babycastles members. Thank you.






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1:02:07 - PHOEBE JENKINS ([https://timeflayer.com](https://timeflayer.com))
Help make sure WordHack has a home to go back to when quarantine is over! Now is also a great time to become a Babycastles member to support us and learn about our great livestreams: [https://withfriends.co/babycastles/join](https://withfriends.co/babycastles/join)
Host & Curator: TODD ANDERSON ([http://toddwords.com](http://toddwords.com))
Join the WordHack Email List:
[http://docs.google.com/forms/d/1WqcjgCk67ghz7b8UjwZVProo9gIpYFhxmAIyOeGsdFI/viewform](http://docs.google.com/forms/d/1WqcjgCk67ghz7b8UjwZVProo9gIpYFhxmAIyOeGsdFI/viewform)
Get a digital copy of the WordHack Anthology:
[https://toddwords.itch.io/wordhack-anthology](https://toddwords.itch.io/wordhack-anthology) Watch live at https://www.twitch.tv/babycastles WordHack Online (8 -20 -2020) featuring Andrew Louis and Phoebe Jenkins](https://i.ytimg.com/vi/lJF7xy3uTOs/mqdefault.jpg)



![Happy New Year at Showpaper Gallery – Part 2
blogs.villagevoice.com/music/2011/01/since_october_n.php on.fb.me/jeHpDS
[[Exhibit]]
◥ Part of Terraforms - Game Mods at Babycastles ◥
Curated by Sarah Brin and Zach Gage
( v. ) 1. to modify a worlds environment so that it can support Earth life-forms, especially humans. An exhibition dedicated to game artists and their radical reconfigurations of traditional gamescapes. As we move further into the digital realm, the rules that govern it are becoming increasingly transparent. What was once clearly articulated has become an amorphous set of unchallenged rules and sociological boundaries. Despite their subtlety, these digital restrictions, much like the natural laws of the physical world, affect every aspect of the increasingly virtual lifestyles we lead. Yet, the virtural world is made of code, and its rules can be broken. These seven artists move outside of digital boundaries, forcibly modifying gamescapes while pressing us to rethink our beliefs.
◥WORKS◥
◥ Velvet Strike - Anne-Marie Schleiner
◢ opensorcery.net/velvet-strike
◥ Removeallweapons This, First Person - John Hendershot
◢ vimeo.com/11535437
◥ Tomb Raider I and II Patches - Robert Nideffer
◢ switch.sjsu.edu/CrackingtheMaze/robert.html
◥ Mario Battle No. 1, Mario is Drowning - Myfanwy Ashmore
◢ runme.org/project/+mariobattle/
◥ Rpgpaint - Guthrie Lonergan
◢ theageofmammals.com/rpgpaint/
◥ JFK: Reloaded - Traffic Management Ltd.
◢ fileplanet.com/192027/190000/fileinfo/JFK-Reloaded-v1.1-(Free-Game) ◥ Killing Spree - Zach Gage and Ramsey Nasser
Originally uploaded January 2011. Happy New Year at Showpaper Gallery – Part 2](https://i.ytimg.com/vi/m-g1Ut51LZQ/mqdefault.jpg)