Assimilate Live FX Studio - Virtual Production: Unreal Engine Workflow - nDisplay Setup @AssimilateSoftware
Assimilate Live FX Studio - Virtual Production: Unreal Engine Workflow - nDisplay Setup  @AssimilateSoftware
Uploaded February 2026 | Updated September 2026, 1 day ago
Continuing from part 1 of this series, we will now create an nDisplay setup by exporting the stage from Live FX, and importing it into Unreal. This will also use the textureshare, but now with a real outer frustum display. Lastly, we'll continue colorgrading the scene.

Chapters:

00:00 Intro & nDisplay Workflow overview
00:44 Prepping the Unreal project & exporting the stage from Live FX
01:30 Configuring nDisplay in Unreal
03:35 Create projection setup in Live FX
04:56 Node tree and projection setup explained
06:05 Pipeline delays explained
08:00 Resolutions in the node tree
09:54 Switcher node explained
10:20 Stage Manager: Mapper tab explained
11:38 Stage Manager: Previs tab explained
12:05 Colorgrading & Versioning
12:45 Using Matchbox shaders (to e.g. add snow to a scene)
Assimilate Live FX Studio - Virtual Production: Unreal Engine Workflow - nDisplay SetupLearn Scratch - Lesson 1 - Introduction & Project SetupSearch and SortLive FX - Advanced Green Screen KeyingConsolidate MediaLearn Scratch - Lesson 13 - Conforming via Scene DetectionAssimilate Live FX - Image-based Lighting: DMX Patching & AnimationsLive FX & Multi-Cam Green Screen Production WorkflowsSCRATCH v9 & Avid Dailies WorkflowLearn Scratch - Lesson 14 - Intro to LayersLearn Scratch - Lesson 9 - Outputting Part 2 - NodesSCRATCH & NDI streaming
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Assimilate Live FX Studio - Virtual Production: Unreal Engine Workflow - nDisplay Setup

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