Uploaded November 2023 | Updated September 2026, 1 day ago
Live FX does not always drive the LED volume and the stage lighting. For scenarios, where Live FX is used exclusively for image-based lighting, we show two possible workflows in this video: Doing IBL based on an incoming live signal from another media server or Unreal Engine, and linking two Live FX systems via the Sync Players feature, where one system drives the LED VOlume, and the other system drives the stage lights.
Link to more information on setting up Nvidia Quadro Sync II: nvidia.com/en-us/design-visualization/solutions/quadro-sync
00:00 - Intro
00:50 - Two ways of working with Live FX for IBL only
01:45 - Using Live FX for IBL based on a live stream from another media server / Unreal
03:44 - How to maintain multiple IBL setups for live signals
04:42 - Linking two Live FX systems via Sync Players
07:10 - Frame-locking with Nvidia Quadro Sync II cards
Live FX does not always drive the LED volume and the stage lighting. For scenarios, where Live FX is used exclusively for image-based lighting, we show two possible workflows in this video: Doing IBL based on an incoming live signal from another media server or Unreal Engine, and linking two Live FX systems via the Sync Players feature, where one system drives the LED VOlume, and the other system drives the stage lights.
Link to more information on setting up Nvidia Quadro Sync II: nvidia.com/en-us/design-visualization/solutions/quadro-sync
00:00 - Intro
00:50 - Two ways of working with Live FX for IBL only
01:45 - Using Live FX for IBL based on a live stream from another media server / Unreal
03:44 - How to maintain multiple IBL setups for live signals
04:42 - Linking two Live FX systems via Sync Players
07:10 - Frame-locking with Nvidia Quadro Sync II cards










