Uploaded May 2025 | Updated September 2026, 2 weeks ago
Very early progress with just the road surface, walls, and distance markers. Using BreakneckFX to visualize the bumps of the laser scanned surface. Never finished a port to AC before, I'd have no problems passing off the work to someone who knows what they're doing :)
Car: VRC Formula North America 2021
Very early progress with just the road surface, walls, and distance markers. Using BreakneckFX to visualize the bumps of the laser scanned surface. Never finished a port to AC before, I'd have no problems passing off the work to someone who knows what they're doing :)
Car: VRC Formula North America 2021



![[Assetto Corsa] N64 Royal Raceway WIP
Just a small experiment. Looks great in the AC engine.
Big thanks to Ray Koopa from models-resource for the track model and textures. [Assetto Corsa] N64 Royal Raceway WIP](https://i.ytimg.com/vi/Fm-vUdLnFtk/mqdefault.jpg)
![RPCS3 0.0.6 PR 6213 - More Gran Turismo 6 Improvements (Comparison + Gameplay)
EDIT: As of July 17th, 2019, this PR has been merged into the master build.
kd-11s new Surface Cache fixes improves the appearance of car reflections in Gran Turismo 6, while also fixing graphics issues in other games as well! Good work RPCS3 team!
PC Specifications:
i7-9700K 4.9Ghz
16GB DDR4-2133
GTX 980 Ti
Windows 10 1809
Gran Turismo 6 [BCUS98296] v1.05
RPCS3 0.0.6 PR 6213
PPU LLVM
SPU LLVM
SPU Mega
TSX Enabled
Vulkan
Multithreaded RSX Off
Force CPU Blit On RPCS3 0.0.6 PR 6213 - More Gran Turismo 6 Improvements (Comparison + Gameplay)](https://i.ytimg.com/vi/Fs4p-38n0Fg/mqdefault.jpg)





