Uploaded September 2023 | Updated September 2026, 4 hours ago
Assassin's Creed Rogue Gameplay | Ultra High Graphics [2K HDR 60FPS]
Assassin's Creed Rogue is a 2014 action-adventure video game developed by Ubisoft Sofia and published by Ubisoft.[1] It is the seventh major installment in the Assassin's Creed series, and is set between 2013's Assassin's Creed IV: Black Flag and 2012's Assassin's Creed III. It also has ties to Assassin's Creed Unity, which was released on the same day as Rogue. It is the last Assassin's Creed game to be developed for the seventh generation of consoles, being released for PlayStation 3 and Xbox 360 in November 2014,[1][2] and for Windows in March 2015.[3][4] A remastered version of the game was released for PlayStation 4 and Xbox One in March 2018.[5] It was also released on the Nintendo Switch as part of The Rebel Collection alongside Black Flag in December 2019,[6] and for Google Stadia in October 2021.[7]
The plot is set in a fictional history of real-world events in the North-Atlantic and follows the millennia-old struggle between the Assassin Brotherhood, who fight to preserve peace and free will, and the Templar Order, who desire peace through control. The framing story is set during the 21st century and depicts the player as an employee of Abstergo Industries (a company used as a front by the modern-day Templars), who uncovers various secrets about the Assassin-Templar conflict while attempting to fix the company's servers. The main plot is set before and during the French and Indian War from 1752 to 1760, and follows Shay Patrick Cormac, an Irish American privateer and Assassin, who defects to the Templars and helps them hunt down members of his former Brotherhood after becoming disillusioned with their tactics. Gameplay in Rogue is very similar to that of Black Flag with a mixture of ship-based naval exploration and third-person land-based exploration, though some new features have been added.
Upon release, Rogue received a mixed reception, with praise directed at the game's twist on the traditional formula by playing as a Templar, the mature storyline, complex protagonist, and sophisticated depiction of the Assassin-Templar conflict, as well as the additions to the franchise's lore and the naval warfare gameplay. However, it was criticized for failing to innovate the series' formula, its short length, and similarities to Black Flag.
#ps5 #playstation5
Assassin's Creed Rogue Gameplay | Ultra High Graphics [2K HDR 60FPS]
Assassin's Creed Rogue is a 2014 action-adventure video game developed by Ubisoft Sofia and published by Ubisoft.[1] It is the seventh major installment in the Assassin's Creed series, and is set between 2013's Assassin's Creed IV: Black Flag and 2012's Assassin's Creed III. It also has ties to Assassin's Creed Unity, which was released on the same day as Rogue. It is the last Assassin's Creed game to be developed for the seventh generation of consoles, being released for PlayStation 3 and Xbox 360 in November 2014,[1][2] and for Windows in March 2015.[3][4] A remastered version of the game was released for PlayStation 4 and Xbox One in March 2018.[5] It was also released on the Nintendo Switch as part of The Rebel Collection alongside Black Flag in December 2019,[6] and for Google Stadia in October 2021.[7]
The plot is set in a fictional history of real-world events in the North-Atlantic and follows the millennia-old struggle between the Assassin Brotherhood, who fight to preserve peace and free will, and the Templar Order, who desire peace through control. The framing story is set during the 21st century and depicts the player as an employee of Abstergo Industries (a company used as a front by the modern-day Templars), who uncovers various secrets about the Assassin-Templar conflict while attempting to fix the company's servers. The main plot is set before and during the French and Indian War from 1752 to 1760, and follows Shay Patrick Cormac, an Irish American privateer and Assassin, who defects to the Templars and helps them hunt down members of his former Brotherhood after becoming disillusioned with their tactics. Gameplay in Rogue is very similar to that of Black Flag with a mixture of ship-based naval exploration and third-person land-based exploration, though some new features have been added.
Upon release, Rogue received a mixed reception, with praise directed at the game's twist on the traditional formula by playing as a Templar, the mature storyline, complex protagonist, and sophisticated depiction of the Assassin-Templar conflict, as well as the additions to the franchise's lore and the naval warfare gameplay. However, it was criticized for failing to innovate the series' formula, its short length, and similarities to Black Flag.
#ps5 #playstation5
![Splinter Cell Blacklist Gameplay | Ultra High Graphics [2K HDR 60FPS]
Splinter Cell Blacklist Gameplay | Ultra High Graphics [2K HDR 60FPS]
Tom Clancys Splinter Cell: Blacklist is a 2013 action-adventure stealth video game developed by Ubisoft Toronto and published by Ubisoft. The seventh installment of the Tom Clancys Splinter Cell series, it is the sequel to Splinter Cell: Conviction. In the game, players control Sam Fisher, a spymaster working for the Fourth Echelon, in a mission to stop the Engineers, a group of terrorists which is trying to coerce the United States into recalling all of its troops stationed abroad. Blacklists gameplay is similar to its predecessors, with players tasked with completing objectives and defeating enemies. Blacklist marks the return of the asymmetrical multiplayer mode Spies vs. Mercs, which was introduced in Pandora Tomorrow.
It is the first title developed by Ubisoft Toronto, a studio founded by Ubisoft in 2009. The game was directed by Maxime Béland, who had worked on Conviction, and produced by Jade Raymond. The game endeavors to combine elements of its predecessors, including the action focus of Conviction and the stealth focus of the older games. To prepare for this game, Béland studied reviews and feature lists of the latter. Blacklist is the first Splinter Cell game starring Eric Johnson as Sam Fisher, as Michael Ironside, who voiced the character in previous games, was unable to reprise his role after being diagnosed with cancer. The later-announced Wii U version was developed by Ubisoft Shanghai, which also developed the games multiplayer.
Announced at E3 2012, the game was released worldwide for Microsoft Windows, PlayStation 3, Wii U, and Xbox 360 in August 2013. The game received generally positive reviews when it was released, with praise for its level design, story, gameplay, combat, soundtrack and multiplayer mode. However, criticism was directed at its dated graphics, lack of challenge and ending. Particular criticism was also directed toward the voice casting choice of Johnson as Sam Fisher, for sounding too young when compared to Ironsides performance. The game failed to meet Ubisofts sales expectations, with sales of two million copies three months after its release.
#ps5 #playstation5 Splinter Cell Blacklist Gameplay | Ultra High Graphics [2K HDR 60FPS]](https://i.ytimg.com/vi/ZCv1LqZPlww/mqdefault.jpg)
![GTA Vice City Definitive Edition Free Roam Gameplay | Ultra High Realistic Graphics [2K HDR]
GTA Vice City Definitive Edition Free Roam Gameplay | Ultra High Realistic Graphics [2K HDR]
Grand Theft Auto: The Trilogy – The Definitive Edition is a 2021 compilation of three action-adventure games in the Grand Theft Auto series: Grand Theft Auto III (2001), Grand Theft Auto: Vice City (2002), and Grand Theft Auto: San Andreas (2004). It was developed by Grove Street Games[a] and published by Rockstar Games. All three games are remastered, with visual enhancements and gameplay upgrades. The games feature different protagonists and locations within the same continuity. Grand Theft Auto III follows silent protagonist Claude in Liberty City; Vice City, set in 1986, features ex-mobster Tommy Vercetti in the titular Vice City; and San Andreas, set in 1992, follows gangster Carl CJ Johnson within the fictional state of San Andreas.
The two-year development focused on maintaining the look and feel of the original games; the physics code was copied from the originals, and artificial intelligence was used to automatically upscale textures. The development team studied the distinctive qualities of the original games. They added several colouring, weathering, and lighting effects, as well as new assets from Grand Theft Auto V (2013). The team consulted with the original developers at Rockstar North when upgrading the character designs. Prior to release, existing versions of the three games were removed from sale from digital retailers, which led to criticism from audiences and journalists; in response, Rockstar restored the original versions on the Rockstar Store.
The Definitive Edition was released for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 11 November 2021; Android and iOS versions are in development. The Windows launch was marred by problems with the Rockstar Games Launcher, rendering it unplayable for three days. The game received poor reviews; critics generally praised the enhanced visuals, upgraded lighting, improved controls, and added gameplay mechanics, but criticised its technical problems, art direction, and character models. It was one of the lowest-scoring games of 2021, and was the subject of review bombing on Metacritic. Rockstar apologised for the technical problems and announced its intentions to improve the game through updates.
#ps5 #playstation5 GTA Vice City Definitive Edition Free Roam Gameplay | Ultra High Realistic Graphics [2K HDR]](https://i.ytimg.com/vi/ZVX9cH2oIf8/mqdefault.jpg)
![MotoGP 23 Free Roam Gameplay | Ultra High Realistic Graphics [2K HDR 60FPS]
MotoGP 23 Free Roam Gameplay | Ultra High Realistic Graphics [2K HDR 60FPS]
Warm up the engines and break the boundaries between game and reality. The new chapter of your beloved franchise is back with the Official 2023 Championship and a Renewed Career with Rivalries to manage and Turning Points to move faster through the different classes. A new level of realism with the Dynamic Weather and the Flag to Flag will test your skill and strategy, and the multiplayer fun is now enriched more than ever with the cross-play*, the new ranking races and the return of the 2-player local split-screen*. But that’s not all! Now everyone can be the next champion, thanks to the new neural riding system and the MotoGP™ Academy.
#ps5 #playstation5 MotoGP 23 Free Roam Gameplay | Ultra High Realistic Graphics [2K HDR 60FPS]](https://i.ytimg.com/vi/_QCHIYRJDb4/mqdefault.jpg)
![The Smurfs Mission Vileaf Gameplay | Ultra High Graphics [2K HDR 60FPS]
The Smurfs Mission Vileaf Gameplay | Ultra High Graphics [2K HDR 60FPS]
The Smurfs: Mission Vileaf (French: Les Schtroumpfs: Mission Malfeuille) is a platform video game developed by OSome Studio and published by Microids, released on 26 October 2021.[1] This video game was based on the Belgian animated series The Smurfs (and in turn in the Belgian comic book series of the same name, created by Peyo).
#ps5 #playstation5 The Smurfs Mission Vileaf Gameplay | Ultra High Graphics [2K HDR 60FPS]](https://i.ytimg.com/vi/_Tm-U9Kqe5A/mqdefault.jpg)
![Aragami 2 Stealth Gameplay | Ultra High Graphics [2K HDR 60FPS]
Aragami 2 Stealth Gameplay | Ultra High Graphics [2K HDR 60FPS]
Aragami 2 is a action-adventure, stealth game created by Lince Works. Set 100 years after the events of the first game, three elite Aragami work to save their people of Rashomon Valley from invading armies.
#ps5 #playstation5 Aragami 2 Stealth Gameplay | Ultra High Graphics [2K HDR 60FPS]](https://i.ytimg.com/vi/_jqsMQSh58s/mqdefault.jpg)
![Medal of Honor Gameplay | Ultra High Graphics [2K HDR 60FPS]
Medal of Honor Gameplay | Ultra High Graphics [2K HDR 60FPS]
Medal of Honor is a first-person shooter video game developed by Danger Close Games[1] and EA DICE and published by Electronic Arts.[2] It is the thirteenth installment in the Medal of Honor series and a reboot of the series. The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 12, 2010.[3][4] While the previous titles were set during World War II, Medal of Honor takes place during the War in Afghanistan. The game is loosely based on parts of Operation Anaconda; specifically, the events surrounding the Battle of Roberts Ridge.
Development of Medal of Honor began in 2007 following the release of Medal of Honor: Vanguard, Medal of Honor: Airborne, and Medal of Honor: Heroes 2. EA DICE was recruited to develop the multiplayer component of the game. Medal of Honors single-player campaign uses a modified Unreal Engine 3 while multiplayer uses the Frostbite Engine.[5] It is the first game in the Medal of Honor series to be given a Mature rating from the ESRB.
Medal of Honor received positive reviews from critics upon release. Praise was directed at the games engaging multiplayer, audio and voice acting, the explosive, gritty and realistic single-player campaign while criticism was directed at the short length of the campaign, minor technical issues, and resemblances to other similar games like Call of Duty and Battlefield. The game was a commercial success for Electronic Arts, selling 5 million copies from October to November. A sequel, Medal of Honor: Warfighter, also developed by Danger Close Games, was released in October 2012.
#ps5 #playstation5 Medal of Honor Gameplay | Ultra High Graphics [2K HDR 60FPS]](https://i.ytimg.com/vi/_tMIA15wdHg/mqdefault.jpg)
![Dead Space 3 Gameplay | Ultra High Graphics [2K HDR]
Dead Space 3 Gameplay | Ultra High Graphics [2K HDR]
Dead Space 3 is a 2013 survival horror action video game developed by Visceral Games and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. It is the third and final main entry in the Dead Space series. The games story follows player-character Isaac Clarke and his allies as they explore the frozen planet Tau Volantis to discover the origins of the growing threat from their enemies the Necromorphs. Players control Isaac and explore the environment, solve puzzles, and find resources while fighting Necromorphs and hostile humans called Unitologists. The game supports online cooperative multiplayer sessions in which a second player takes the role of new character John Carver.
Production of the game began in 2011 after the release of Dead Space 2; the sequel was initially planned as a horror-focused experience but demands from Electronic Arts resulted in the introduction of action elements, the de-emphasis of horror themes, and the introduction of microtransactions. The gameplay was adjusted based on the new setting, and the story was written to close out the series and explain the remaining mysteries of the Necromorphs. Composers Jason Graves and James Hannigan wrote the games score. A downloadable content (DLC) episode subtitled Awakened was released in March 2013; it was developed with more focus on horror elements.
Dead Space 3 was promoted with additional media, including a graphic novel called Dead Space: Liberation. Critics gave the game a generally positive reception, praising to its atmosphere and gameplay, but critics and players questioning its shift towards action. Awakened gained a mixed reception; its plot holes and shortness were criticized. Dead Space 3 peaked high in sales charts but sold fewer copies than the publisher had expected so plans for a sequel were abandoned, the development team was disbanded, and Visceral Games closed in 2017. The series remained dormant until a remake of the first Dead Space game was announced in 2021 and released in 2023.
#ps5 #gameplay Dead Space 3 Gameplay | Ultra High Graphics [2K HDR]](https://i.ytimg.com/vi/aG_FBaSLSGw/mqdefault.jpg)

![Call of Juarez Gunslinger Gameplay | Ultra High Graphics [2K HDR 60FPS]
Call of Juarez Gunslinger Gameplay | Ultra High Graphics [2K HDR 60FPS]
Call of Juarez: Gunslinger is a first-person shooter developed by Techland and originally published by Ubisoft. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 in May 2013. In March 2018, the publishing rights for the game passed from Ubisoft to Techland. In December 2019, the game was ported to the Nintendo Switch by Techland. It is the fourth game in the Call of Juarez series, although narratively, it is unrelated to the three previous titles (Call of Juarez, Call of Juarez: Bound in Blood, and Call of Juarez: The Cartel).
The game tells the story of Silas Greaves, a bounty hunter in the American West during the second half of the 19th century. Telling his story to a group of saloon patrons in 1910, Silass increasingly grandiose and difficult to believe tales find him hunting Roscoe Rustling Bob Bryant, as he either teams up with or squares off against Wild West legends such as Billy the Kid, Pat Garrett, Newman Haynes Clanton, Johnny Ringo, Curly Bill Brocius, Henry Plummer, John Wesley Hardin, a Chiricahua war party, the Dalton Gang, George Curry, Kid Curry, Butch Cassidy, the Sundance Kid, Jesse James, and Frank James.
After The Cartel changed the series setting from the Wild West to the modern-day, Gunslinger returned the series to a western milieu. In making the game, the designers were very much trying to redeem the reputation of the Call of Juarez brand after the critically reviled and commercially unsuccessful The Cartel. In returning to the Wild West setting of the first two games in the series, the designers decided to focus on the importance of storytelling in myth-making. Basing the narrative structure on Bastion, they aimed to use the games unreliable narrator to examine the fine line between fact and fiction in establishing the legends of some of the Wests best-known figures.
Gunslinger received generally positive reviews, with critics praising the storytelling, the fast-paced arcade-style shooting mechanics, the graphics, the voice acting, and the humor. Many also felt that the game was good enough to erase the memories of The Cartel. Criticisms focused on a predictable ending and shallow boss battles. The Switch port also received generally positive reviews and was praised for its fidelity to the original, although some critics took issue with the controls. The game was a commercial success, becoming Ubisofts second best selling digital-only title of 2013, after Far Cry 3: Blood Dragon.
#ps5 #playstation5 Call of Juarez Gunslinger Gameplay | Ultra High Graphics [2K HDR 60FPS]](https://i.ytimg.com/vi/cDqIgwqYpOA/mqdefault.jpg)

![Call of Duty World at War Gameplay | Ultra High Graphics [2K HDR 60FPS]
Call of Duty World at War Gameplay | Ultra High Graphics [2K HDR 60FPS]
Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It was released for Microsoft Windows, PlayStation 3, Wii and Xbox 360 in November 2008. It is the fifth main installment of the Call of Duty series and takes place in World War II. The campaign focuses on the Pacific and Eastern Front theaters involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke, and Red Army soldier Private Dimitri Petrenko. The games missions are based on several historical battles.
The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called map packs, which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online, as well as the introduction of the Zombies mode, which became a mainstay in Call of Duty games developed by Treyarch.
Development for World at War took two years and began after the release of Treyarchs previous title, Call of Duty 3, which was also set in World War II and was their first title they developed for the series. The game is based on an enhanced version of the IW engine developed by Infinity Ward with increased development on audio and visual effects. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models. The game was announced by Activision on June 23, 2008.
World at War received positive reviews from critics, with praise directed at its intensity and violent nature, though it received criticism for its lack of innovation. It was also a commercial success, selling 3 million copies in the United States within the first two months of its release, becoming one of the best-selling titles of 2008. It also marked the beginning of the Black Ops subseries, as characters from the game were carried over into its sequel, Call of Duty: Black Ops (2010). Other games under the title World at War were published for the Nintendo DS (DS version), and PlayStation 2 featuring different storylines and missions. The PS2s version has the subtitle of Final Fronts. The Xbox 360 version of World at War became backwards compatible on the Xbox One in September 2016.
#playstation5 #ps5 Call of Duty World at War Gameplay | Ultra High Graphics [2K HDR 60FPS]](https://i.ytimg.com/vi/cfojkvfAqNM/mqdefault.jpg)