Uploaded April 2010 | Updated September 2026, 1 day ago
When you have control, step out of the haystack and assassinate the Brute.
Approach the other guy and he'll take off running. This will be reminiscent of
the first tomb except that the area is obviously very different.
The path isn't really hard to figure out here. Basically every time he shuts
a gate, like the guy earlier in the game, you'll need to find an alternate
route that is immediately next to the gate. Keep pace with him at the end as
you jump some beams and use swing bars and do an air assassination to finish
him.
If you did it in time, the guards to the left in the next chamber will not
see you. If you want to stir up a fight, then go ahead. You can open the next
door without bothering them though.
In the next chamber, use the lever. This starts a timed mechanism. Go forward
and to the left, jumping up the spires to the platform. You're told about the
Advanced Wall Jump which is something you may already know. Run up a wall and
then hit the Left Analog Stick in a new direction and hit X and Ezio will
use his upward momentum to go in that direction. Use this to reach the bar.
Swing forward and climb the steps to the statue. Use the Advanced Wall Jump
again to get to the platform on the left. Go across the beam and swing bars
ahead to reach another platform. Do another Advanced Wall Jump to the right to
get to the next bar.
Go forward to the west wall, traversing a few gaps to reach the third swing
bar. Go across a spire to the right and then move forward and to the wall on
the left. Run the wall and do another Advanced Wall Jump to get to the platform
on the left. Take this to some beams and then to a swing bar, a spire, and
another swing bar. Turn this corner and you'll get to the last bar lever. The
door will open in the central chamber, leading to the tomb.
Take all the stuff as always, including the last seal.
When you have control, step out of the haystack and assassinate the Brute.
Approach the other guy and he'll take off running. This will be reminiscent of
the first tomb except that the area is obviously very different.
The path isn't really hard to figure out here. Basically every time he shuts
a gate, like the guy earlier in the game, you'll need to find an alternate
route that is immediately next to the gate. Keep pace with him at the end as
you jump some beams and use swing bars and do an air assassination to finish
him.
If you did it in time, the guards to the left in the next chamber will not
see you. If you want to stir up a fight, then go ahead. You can open the next
door without bothering them though.
In the next chamber, use the lever. This starts a timed mechanism. Go forward
and to the left, jumping up the spires to the platform. You're told about the
Advanced Wall Jump which is something you may already know. Run up a wall and
then hit the Left Analog Stick in a new direction and hit X and Ezio will
use his upward momentum to go in that direction. Use this to reach the bar.
Swing forward and climb the steps to the statue. Use the Advanced Wall Jump
again to get to the platform on the left. Go across the beam and swing bars
ahead to reach another platform. Do another Advanced Wall Jump to the right to
get to the next bar.
Go forward to the west wall, traversing a few gaps to reach the third swing
bar. Go across a spire to the right and then move forward and to the wall on
the left. Run the wall and do another Advanced Wall Jump to get to the platform
on the left. Take this to some beams and then to a swing bar, a spire, and
another swing bar. Turn this corner and you'll get to the last bar lever. The
door will open in the central chamber, leading to the tomb.
Take all the stuff as always, including the last seal.
![The Quarry - Chapter 1, 2, 3, 4 (Blind playthrough) [PC]
The Quarry chapter 1, 2, 3, 4 in my first blind play-through.
As the sun sets on the last day of summer camp, the teenage counselors of Hackett’s Quarry throw a party to celebrate. No kids. No adults. No rules.
Things quickly take a turn for the worse.
Hunted by blood-drenched locals and something far more sinister, the teens party plans unravel into an unpredictable night of horror. Friendly banter and flirtations give way to life-or-death decisions, as relationships build or break under the strain of unimaginable choices.
Play as each of the nine camp counselors in a thrilling cinematic tale, where every decision shapes your unique story from a tangled web of possibilities. Any character can be the star of the show—or die before daylight comes.
How will your story unfold?
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![[PC] Resident Evil 6 - Survivors - Team Match 3 vs 3 / Melee Only (#17)
Melee + Bomb/ Grenade only [PC] Resident Evil 6 - Survivors - Team Match 3 vs 3 / Melee Only (#17)](https://i.ytimg.com/vi/ApWfvz-Ug20/mqdefault.jpg)
![[PC] Resident Evil 6 - Ellis - The Mercenaries No Mercy - Rooftop Mission (2,145k)
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