Uploaded April 2010 | Updated September 2026, 22 hours ago
You need to tail Jacope so you can find out who more of the Templars are. A
large crowd will leave the building in front of you. Use Eagle Vision to
pick out Jacope. He will then be marked by a blue arrow from here on.
Stay on high ground and follow him as he goes throughout the city. This is
pretty simple. Just stay on the watch for archers and dispatch them. Jacope
will stop and inspect a dead archer body that has fallen off the roof but it
won't give you away. If Jacope is out of sight or if something is blocking your
view of him, a timer will appear. If the timer runs out, you'll fail. Get him
in your sights again before this happens.
He'll pick up a friend and together they'll go on a very long walk through the
city. They'll come to the front gate and leave. Take the ladder on the side
to get out since charging through the guards isn't advised. Find a group of
people out here that is following Jacope and blend with them.
Keep blended and follow Jacope. A lot of guards will follow him to a secret
meeting area. When the guards have turned away, try to climb over the walls
here to get over them and get inside the secret meeting area. Step into the
marker and you will get a scene.
Ezio will be discovered and some guards will grab him. When the prompt appears
hit Square to totally own one of the guards. A fight then begins. This isn't
hard really. Countering does the trick. One of the guards is a Brute and
another has a spear. You might want to disarm the spear guy at the start and
use it against the others. Either way, this fight should not be terribly
difficult at this point in the game.
When all the guards are dead, approach Jacope who, despite being stabbed three
times--once through the neck--is still ticking. End his misery with some Hidden
Blade treatment. That ends the mission and Sequence 5.
You need to tail Jacope so you can find out who more of the Templars are. A
large crowd will leave the building in front of you. Use Eagle Vision to
pick out Jacope. He will then be marked by a blue arrow from here on.
Stay on high ground and follow him as he goes throughout the city. This is
pretty simple. Just stay on the watch for archers and dispatch them. Jacope
will stop and inspect a dead archer body that has fallen off the roof but it
won't give you away. If Jacope is out of sight or if something is blocking your
view of him, a timer will appear. If the timer runs out, you'll fail. Get him
in your sights again before this happens.
He'll pick up a friend and together they'll go on a very long walk through the
city. They'll come to the front gate and leave. Take the ladder on the side
to get out since charging through the guards isn't advised. Find a group of
people out here that is following Jacope and blend with them.
Keep blended and follow Jacope. A lot of guards will follow him to a secret
meeting area. When the guards have turned away, try to climb over the walls
here to get over them and get inside the secret meeting area. Step into the
marker and you will get a scene.
Ezio will be discovered and some guards will grab him. When the prompt appears
hit Square to totally own one of the guards. A fight then begins. This isn't
hard really. Countering does the trick. One of the guards is a Brute and
another has a spear. You might want to disarm the spear guy at the start and
use it against the others. Either way, this fight should not be terribly
difficult at this point in the game.
When all the guards are dead, approach Jacope who, despite being stabbed three
times--once through the neck--is still ticking. End his misery with some Hidden
Blade treatment. That ends the mission and Sequence 5.

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![The Quarry - Chapter 10 BAD ENDING (Blind playthrough) [PC]
The Quarry chapter 10/ final chapter in my first blind play-through. I killed Jacob accidentally by not release the button at the right time.
As the sun sets on the last day of summer camp, the teenage counselors of Hackett’s Quarry throw a party to celebrate. No kids. No adults. No rules.
Things quickly take a turn for the worse.
Hunted by blood-drenched locals and something far more sinister, the teens party plans unravel into an unpredictable night of horror. Friendly banter and flirtations give way to life-or-death decisions, as relationships build or break under the strain of unimaginable choices.
Play as each of the nine camp counselors in a thrilling cinematic tale, where every decision shapes your unique story from a tangled web of possibilities. Any character can be the star of the show—or die before daylight comes.
How will your story unfold?
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