Uploaded August 2012 | Updated September 2026, 20 hours ago
It was brought to my attention that it might be possible to get permanently stuck early on in Asakura P. The Chain Ring on floor 13 is necessary to progress past floor 15, but it's located in a chest that requires a key to open. However, a fastidious player might waste every key available in the game without the Chain Ring on chests that don't contain the Chain Ring! This is possible because the key on 13 is generally not obtainable without collecting the Bubble Key on the same floor, which can only be reached with the Chain Ring. For a more in depth look at this dilemma, see: youtube.com/watch?v=mBObu-masU4#t=1116s
So what's an enterprising Asakura-chan to do in this horrible situation? Watch the video to find out. And please send me any permanently stuck, hopeless situations you run into in this game. I bet I can find a way out no matter what kind of hole you've dug yourself into.
あさくら!P (Asakura! P) is an extraordinarily difficult but extremely enjoyable platformer released by doujin circle そみそ (Somiso) in September of 2011. More info can be found here: somiso.pv.land.to/assacrip.html
An English patch for the game, created by Moogy and the help of others, can be found here: tlwiki.tsukuru.info/index.php?title=Asakura_P
Here is a step by step guide to purchasing the game to help out those who don't understand Japanese: youtube.com/watch?v=MOgh0nm56PY
It was brought to my attention that it might be possible to get permanently stuck early on in Asakura P. The Chain Ring on floor 13 is necessary to progress past floor 15, but it's located in a chest that requires a key to open. However, a fastidious player might waste every key available in the game without the Chain Ring on chests that don't contain the Chain Ring! This is possible because the key on 13 is generally not obtainable without collecting the Bubble Key on the same floor, which can only be reached with the Chain Ring. For a more in depth look at this dilemma, see: youtube.com/watch?v=mBObu-masU4#t=1116s
So what's an enterprising Asakura-chan to do in this horrible situation? Watch the video to find out. And please send me any permanently stuck, hopeless situations you run into in this game. I bet I can find a way out no matter what kind of hole you've dug yourself into.
あさくら!P (Asakura! P) is an extraordinarily difficult but extremely enjoyable platformer released by doujin circle そみそ (Somiso) in September of 2011. More info can be found here: somiso.pv.land.to/assacrip.html
An English patch for the game, created by Moogy and the help of others, can be found here: tlwiki.tsukuru.info/index.php?title=Asakura_P
Here is a step by step guide to purchasing the game to help out those who don't understand Japanese: youtube.com/watch?v=MOgh0nm56PY





![Lets Play I Wanna Be The Barrage: The Taiko Drum
In which I futilely attempt to explain to Moogy the nearly incomprehensible difficulty of the Taiko Drum, IWBTBs penultimate boss. The games helpful youve wasted this much of your life counters showed 1659 deaths and 11:40 total played time as of the start of this video, and those have nowhere to go but up.
I Wanna Be The Barrage is an I Wanna Be The Guy fangame with a danmaku and Touhou twist. The game is broken up into short individual rooms, each containing a unique danmaku pattern that the Kid must survive using his infinite aerial jumps. The difficulty is merely punishing at first, but it steadily grows into an absurdly obscene display of beautiful bullshit. Join me as I journey through the game from start to finish and attempt to explain just what makes everything tick.
If youre interested in trying the game for yourself - and you should be, if only to see if the gameplay clicks for you as much as it did for me and my friends - then you can grab the game from the creators website here: http://saibrwanna.webnode.jp/
BGM:
主よ、人の望みの喜びよ - ryo [Subarashiki Hibi OST]
夜の向日葵 - szak [Subarashiki Hibi OST] Lets Play I Wanna Be The Barrage: The Taiko Drum](https://i.ytimg.com/vi/YEhb-XWCNhQ/mqdefault.jpg)


![Lets Play I Wanna Be The Barrage: Stage 04
Moogy and I continue our descent into the less inspired side of IWBTB. But fear not, as this game soon becomes far more...interesting.
I Wanna Be The Barrage is an I Wanna Be The Guy fangame with a danmaku and Touhou twist. The game is broken up into short individual rooms, each containing a unique danmaku pattern that the Kid must survive using his infinite aerial jumps. The difficulty is merely punishing at first, but it steadily grows into an absurdly obscene display of beautiful bullshit. Join me as I journey through the game from start to finish and attempt to explain just what makes everything tick.
If youre interested in trying the game for yourself - and you should be, if only to see if the gameplay clicks for you as much as it did for me and my friends - then you can grab the game from the creators website here: http://saibrwanna.webnode.jp/
BGM:
リーナのタンポポ [Sousei no Aquarion OST 2]
Fear In Cube - Ichikawa Jun [C3 OST] Lets Play I Wanna Be The Barrage: Stage 04](https://i.ytimg.com/vi/Z4DqkXyo-rI/mqdefault.jpg)

