Uploaded April 2024 | Updated September 2026, 3 weeks ago
Full gameplay of Roblox: Arsenal (The Hunt) by ROLVe in 1080p HD 60fps (using rbxfpsunlocker by axstin)
Play the game here: https://rblx.games/286090429
Arsenal was one of the 95 participating games in the official Roblox event, The Hunt: First Edition. For the event, the developers created a Goldeneye-style FPS stealth mission.
This video features full gameplay of the mission, as well as every(?) developer Easter egg (the term in this case meaning small secret, not literal Easter eggs à la the Roblox Egg Hunts) and an out-of-bounds trick.
Dates recorded: 03/26-28/24
00:00 - Intro Cutscene
01:43 - Start (Checkpoint 1)
07:36 - The Compound (Checkpoint 2)
12:51 - Escape (Checkpoint 3)
14:24 - Path to the Armory (Checkpoint 4)
15:47 - Checkpoint 5
17:54 - Checkpoint 6
21:09 - Rocket Launcher (Checkpoint 7)
22:10 - Helicopter Fight (Checkpoint 8)
23:09 - End
24:15 - Developer Easter Eggs
25:54 - Death Messages + Additional Exploration
28:28 - Out of Bounds
•The helicopter in the chase sequence despawns after triggering the door open.
•The orange keycard remains collected even if the player dies and is reset to the previous checkpoint.
•A photo of a spine can be seen on the desk at 25:47
•Enemies can interact with doors. This includes orange doors, but they only make beeping sounds because the enemies aren't authorized to open them.
#nocommentary
Full gameplay of Roblox: Arsenal (The Hunt) by ROLVe in 1080p HD 60fps (using rbxfpsunlocker by axstin)
Play the game here: https://rblx.games/286090429
Arsenal was one of the 95 participating games in the official Roblox event, The Hunt: First Edition. For the event, the developers created a Goldeneye-style FPS stealth mission.
This video features full gameplay of the mission, as well as every(?) developer Easter egg (the term in this case meaning small secret, not literal Easter eggs à la the Roblox Egg Hunts) and an out-of-bounds trick.
Dates recorded: 03/26-28/24
00:00 - Intro Cutscene
01:43 - Start (Checkpoint 1)
07:36 - The Compound (Checkpoint 2)
12:51 - Escape (Checkpoint 3)
14:24 - Path to the Armory (Checkpoint 4)
15:47 - Checkpoint 5
17:54 - Checkpoint 6
21:09 - Rocket Launcher (Checkpoint 7)
22:10 - Helicopter Fight (Checkpoint 8)
23:09 - End
24:15 - Developer Easter Eggs
25:54 - Death Messages + Additional Exploration
28:28 - Out of Bounds
•The helicopter in the chase sequence despawns after triggering the door open.
•The orange keycard remains collected even if the player dies and is reset to the previous checkpoint.
•A photo of a spine can be seen on the desk at 25:47
•Enemies can interact with doors. This includes orange doors, but they only make beeping sounds because the enemies aren't authorized to open them.
#nocommentary


![𝕋𝕦𝕣𝕚𝕤 𝔸𝕤𝕔𝕖𝕟𝕤𝕚𝕠𝕟𝕖𝕞 - @Venomshank40
Longplay of Roblox: Turis Ascensionem by Venomshank40 (alt of Draggyy) in 1080p HD 60fps (using rbxfpsunlocker by axstin)
Play the game here: https://www.roblox.com/games/6501699011/unnamed
Turis Ascensionem (or Turris Ascensionem, as its occasionally spelled) is a surreal horror game that uses nostalgic aesthetics based off of old school Roblox and the early internet. Talk to your coworker and Ascend the Spire.
This video features full gameplay and most death messages.
Dates recorded: 03/20/22, 10/21/22
Favorites: 825 | Visits: 14,896 | Created: 03/10/21 | Last updated: 03/25/21 | Server size: 1 | Like-dislike ratio: 394 - 33 (92%) | Adventure
00:00 - Start (𝔽𝕒𝕝𝕝𝕚𝕟𝕘)
01:52 - Ascend the Spire
06:05 - 𝔸𝕤𝕔𝕖𝕟𝕤𝕚𝕠𝕟
07:40 - I n t e r i o r (𝔻𝕖𝕤𝕔𝕖𝕟𝕤𝕚𝕠𝕟)
13:33 - H a l l w a y s Part 1 (ℙ𝕒𝕥𝕙𝕨𝕒𝕪𝕤)
15:05 - H a l l w a y s Part 2
16:47 - H a l l w a y s Part 3
19:20 - H a l l w a y s Part 4
20:43 - H a l l w a y s Part 5
26:00 - H a l l w a y s Part 6
27:10 - 𝔸𝕔𝕔𝕖𝕡𝕥𝕒𝕟𝕔𝕖
31:55 - Death Screens
36:58 - Inanimatum (INANIMATE)
[The most recent update as of the recording of the other death messages was 09/25/22. I am unsure if randomized death messages occurred before this update.]
[The Interior seems to pull from the same list of death messages as the Spire, with the addition of Im waiting for you. On one occasion I encountered another message in the Interior that said Falling apart, but I failed to get footage of it.]
[Dying to Inanimatum in the Interior shows the same jumpscare animation, but the normal list of death messages is used instead of the ones in Hallways. Another message found in Hallways is YOU ARE NOW INANIMATUM.]
#longplay #nocommentary 𝕋𝕦𝕣𝕚𝕤 𝔸𝕤𝕔𝕖𝕟𝕤𝕚𝕠𝕟𝕖𝕞 - @Venomshank40](https://i.ytimg.com/vi/Yj0oxutsJNo/mqdefault.jpg)






![Silent Dark: Remade - @Haydz6
Longplay of Roblox: Silent Dark by Zeekerss (restored by Haydz6) in 1080p HD 60fps (in-game set to 120fps)
Play the game here: https://rblx.games/6551683582
Link to the original game (uncopylocked): https://rblx.games/359468425
_Silent Dark_ is a narrative horror game and Zeekersss final game ever published to Roblox. It follows the story of a person trying to fall asleep despite paranoia regarding an alleged alien invasion, resulting in nightmares and the looming sense that something is trying to break into their house.
This video features full gameplay.
Date recorded: 05/31/26
Favorites: 35,186 | Visits: 717.7K+ | Created: 03/21/21 | Last updated: 12/02/25 | Server size: 1 | Like-dislike ratio: 6,162 - 373 (94%) | Genre N/A | Maturity: Mild
Stats of the original game:
Silent Dark [No longer functioning.] - @Zeekerss
Favorites: 147,158 | Visits: 5.4M+ | Created: 02/06/16 | Last updated: 08/22/19 | Server size: 1 | Like-dislike ratio: 55,948 - 9,139 (86%) | Genre N/A | Maturity: Unknown
00:00 - Start + Prologue
01:18 - Chapter 1
10:06 - Chapter 2
19:51 - Chapter 3
27:58 - Credits
29:27 - Extra Footage
•If the player returns to the menu without finishing the game then the first button will have its text changed to CONTINUE.
•The player can still move during cutscenes that override camera movement.
•If the person on the walkie-talkie is still speaking when the player opens the door to their skeleton then their voice will be immediately cut off.
•If the player walks out of the room in the first dream of chapter 3 then the dream will end abruptly once they hit an invisible trigger halfway down the hall.
•In the phone booth dream, the person on the phone always asks Are you afraid? twice and the glass cracks regardless of what the player answers.
#longplay #nocommentary Silent Dark: Remade - @Haydz6](https://i.ytimg.com/vi/_BFfPq-FNgA/mqdefault.jpg)
