Uploaded May 2024 | Updated September 2026, 4 hours ago
This tutorial shows how the hue and saturation of tonemapping in the toon shader can be driven by images connected to the base_tonemap_hue_saturation and specular_tonemap_hue_saturation.
help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_surface_shaders_ac_toon_html
OSL halftone shader: help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_utility_shaders_ac_utility_osl_html
github.com/ADN-DevTech/3dsMax-OSL-Shaders/tree/master/3ds%20Max%20Shipping%20Shaders
#arnoldrenderer #shading #toon
This tutorial shows how the hue and saturation of tonemapping in the toon shader can be driven by images connected to the base_tonemap_hue_saturation and specular_tonemap_hue_saturation.
help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_surface_shaders_ac_toon_html
OSL halftone shader: help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_utility_shaders_ac_utility_osl_html
github.com/ADN-DevTech/3dsMax-OSL-Shaders/tree/master/3ds%20Max%20Shipping%20Shaders
#arnoldrenderer #shading #toon






