Uploaded September 2025 | Updated September 2026, 2 weeks ago
WWII tank battles were brutal, technical, and terrifying—but how do you bring that real-world complexity onto the tabletop? In this episode, we dive deep into one of historical wargaming’s biggest challenges: accurately representing tank armour in miniature wargames.
From sloped glacis plates to “hull-down” positions, we examine how WWII armour evolved and how real tank crews used tactics to survive against deadly anti-tank weapons. Then we explore how popular rulesets like Flames of War, Rapid Fire!, What-a-Tanker! and Chain of Command handle the delicate balance of realism, abstraction, and fun.
Should armour be modelled as a saving throw or should the game focus on the power of the gun? How do different systems handle front, side, and rear hits? And what’s lost—and gained—when simplifying battlefield physics for fast gameplay?
This discussion is packed with hobby insight and historical context, and is ideal for anyone interested in WWII miniatures games, rules design, or just learning more about how tanks work in tabletop combat. Whether you're a painter, player, or history buff, this is for you.
Join this channel to get access to perks:
youtube.com/channel/UC-OyOZpU-R7PNBOFwP4mu3g/join
WWII tank battles were brutal, technical, and terrifying—but how do you bring that real-world complexity onto the tabletop? In this episode, we dive deep into one of historical wargaming’s biggest challenges: accurately representing tank armour in miniature wargames.
From sloped glacis plates to “hull-down” positions, we examine how WWII armour evolved and how real tank crews used tactics to survive against deadly anti-tank weapons. Then we explore how popular rulesets like Flames of War, Rapid Fire!, What-a-Tanker! and Chain of Command handle the delicate balance of realism, abstraction, and fun.
Should armour be modelled as a saving throw or should the game focus on the power of the gun? How do different systems handle front, side, and rear hits? And what’s lost—and gained—when simplifying battlefield physics for fast gameplay?
This discussion is packed with hobby insight and historical context, and is ideal for anyone interested in WWII miniatures games, rules design, or just learning more about how tanks work in tabletop combat. Whether you're a painter, player, or history buff, this is for you.
Join this channel to get access to perks:
youtube.com/channel/UC-OyOZpU-R7PNBOFwP4mu3g/join










