Uploaded March 2015 | Updated September 2026, 5 hours ago
*** Silly annotation warning, disable if you don't want to see random tidbits of info popups ***
1CC of Astro Port's Armed Seven, recently made available on Steam. Released before Gigantic Army, it's a prequel of sorts. Instead of a mecha platformer though, it's a shmup. It's surprisingly short for a shmup, taking about 15 minutes to complete (less if you go for speed kills).
A number of dumb mistakes as usual, and some sections I'm not sure are optimal for scoring (ex. stage 5 boss, don't know whether it's worth giving up some of the time bonus to kill the ceiling/floor and both turrets).
Like Gigantic Army, this game features weapons you can select at the beginning of the game. Being the poor player I am, I use the loadout of Riotgun/Grenade/Pile Bunker to speed kill enemies at close range. Not only do the Grenade and Pile Bunker deal a crap ton of damage, but the Pile Bunker also cancels bullets!
If going for achievements, this playthrough would get 3 of the 4 gold emblems (complete game on Insane difficulty, complete Insane with 10 million points, complete Insane while getting hit less than 6 times).
*** Silly annotation warning, disable if you don't want to see random tidbits of info popups ***
1CC of Astro Port's Armed Seven, recently made available on Steam. Released before Gigantic Army, it's a prequel of sorts. Instead of a mecha platformer though, it's a shmup. It's surprisingly short for a shmup, taking about 15 minutes to complete (less if you go for speed kills).
A number of dumb mistakes as usual, and some sections I'm not sure are optimal for scoring (ex. stage 5 boss, don't know whether it's worth giving up some of the time bonus to kill the ceiling/floor and both turrets).
Like Gigantic Army, this game features weapons you can select at the beginning of the game. Being the poor player I am, I use the loadout of Riotgun/Grenade/Pile Bunker to speed kill enemies at close range. Not only do the Grenade and Pile Bunker deal a crap ton of damage, but the Pile Bunker also cancels bullets!
If going for achievements, this playthrough would get 3 of the 4 gold emblems (complete game on Insane difficulty, complete Insane with 10 million points, complete Insane while getting hit less than 6 times).










