Uploaded June 2024 | Updated September 2026, 11 hours ago
No potency required for this one!
Most of the RNG can be culled at the start, restart if the first mine on her left isn't a crit. (Losing one floaty at the top is rng, not gamebreaker but you get one more chance if you keep it)
Then you can restart if after the first Brave the bottom mine isn't a crit and placing the floaty left of Dorothy doesn't yield a crit either(you need 2 crit+2 mines at minimum, 3 crit is the best case to spare the floaty).
Finally the last RNG is just getting enough crits for two shieldguards. Each requires 4 mines, 1 crit being worth 2, so get lucky to have just enough dealt with the 3-5 floaties and the stable land.
If you're lucky and get all the spare floaties, that leaves you with 6 mines for 2 shieldguards, so minimum of 2 crits, one for each. If you get more, it offsets earlier bad luck.
Everything else is exact timing to survive, good luck!
No potency required for this one!
Most of the RNG can be culled at the start, restart if the first mine on her left isn't a crit. (Losing one floaty at the top is rng, not gamebreaker but you get one more chance if you keep it)
Then you can restart if after the first Brave the bottom mine isn't a crit and placing the floaty left of Dorothy doesn't yield a crit either(you need 2 crit+2 mines at minimum, 3 crit is the best case to spare the floaty).
Finally the last RNG is just getting enough crits for two shieldguards. Each requires 4 mines, 1 crit being worth 2, so get lucky to have just enough dealt with the 3-5 floaties and the stable land.
If you're lucky and get all the spare floaties, that leaves you with 6 mines for 2 shieldguards, so minimum of 2 crits, one for each. If you get more, it offsets earlier bad luck.
Everything else is exact timing to survive, good luck!










