Argo MOLE Star Citizens worst multi-crew: Why It Fails @RedJay
Argo MOLE Star Citizens worst multi-crew: Why It Fails  @RedJay
Uploaded February 2026 | Updated September 2026, 3 weeks ago
Star Citizen Argo MOLE Mining and MOTH Salvaging are Mutli-Crew Mistakes In Design. Thank you to my long term subscribers for sticking with me. Please consider subscribing if you are not and appreciate the content!

If you are just starting your Star Citizen journey, and do not have a friend already who plays, use my referral code to get 50K UEC extra, and I get a bonus as well. Heres my code: STAR-D6QZ-XKV3

The Argo MOLE is one of the most iconic industrial designs in Star Citizen, but does its "multi-crew" gameplay actually make sense? In this video, we break down why the MOLE’s current design is actually holding group mining back and why most players are better off in a fleet of Prospectors.

From the "pilot-to-laser" seat-swapping to the lack of interior utility, the MOLE feels like a ship designed for a game that doesn't exist yet. Is it a masterpiece of industrial art or a fundamental failure of cooperative gameplay?

#starcitizen #ArgoMOLE #mining #squadron42 #starcitizengameplay #AV1 #4k

00:00 Birth of Multi-Crew Mining MOLE
01:04 Discussion Start About MOLE and MOTH Design Failures
09:15 The Best Mutli-Crew Indy Experience in Star Citizen
16:29 Overtime XR and VR Discussion
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Argo MOLE Star Citizen's worst multi-crew: Why It Fails

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