@NVIDIADeveloper
  @NVIDIADeveloper
NVIDIA Developer | Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing | NVIDIA Research @NVIDIADeveloper | Uploaded July 2024 | Updated October 2024, 3 days ago.
Recent advancements in spatiotemporal reservoir resampling (ReSTIR) leverage sample reuse from neighbors to efficiently evaluate the path integral. Like rasterization, ReSTIR methods implicitly assume a pinhole camera and evaluate the light arriving at a pixel through a single predetermined subpixel location at a time (e.g., the pixel center). This prevents efficient path reuse in and near pixels with high-frequency details.

We introduce Area ReSTIR, extending ReSTIR reservoirs to also integrate each pixel's 4D ray space, including 2D areas on the film and lens. We design novel subpixel-tracking temporal reuse and shift mappings that maximize resampling quality in such regions. This robustifies ReSTIR against high-frequency content, letting us importance sample subpixel and lens coordinates and efficiently render antialiasing and depth of field.

research.nvidia.com/labs/rtr/publication/zhang2024area
Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing | NVIDIA ResearchJETSON AI LAB | Research Group Meeting (5/15/2024)

Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing | NVIDIA Research @NVIDIADeveloper

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER