Uploaded April 2026 | Updated September 2026, 2 weeks ago
How important should terrain be in a wargame?
In this Hobby Heroes panel from Salute, a group of experienced games designers and writers dig into the challenges of writing terrain rules for tabletop wargames. Should terrain be detailed and realistic, or abstract and fast to play? How do you balance historical authenticity with accessibility, fairness, and fun?
From hills, woods, trenches, and hedges to hidden obstacles, scouting, destructible terrain, and battlefield setup, this panel covers the many ways terrain shapes both game design and player experience.
With Mark Backhouse, David Brown, Mike Hutchinson, James Dilworth, and Sam Kelly, this is a must-watch discussion for anyone interested in wargame mechanics, scenario design, and the hobby side of terrain building.
Recorded at Salute as part of the Hobby Heroes panel series.
#Wargaming #Salute #Miniatures #TabletopGames #TerrainBuilding #GameDesign
How important should terrain be in a wargame?
In this Hobby Heroes panel from Salute, a group of experienced games designers and writers dig into the challenges of writing terrain rules for tabletop wargames. Should terrain be detailed and realistic, or abstract and fast to play? How do you balance historical authenticity with accessibility, fairness, and fun?
From hills, woods, trenches, and hedges to hidden obstacles, scouting, destructible terrain, and battlefield setup, this panel covers the many ways terrain shapes both game design and player experience.
With Mark Backhouse, David Brown, Mike Hutchinson, James Dilworth, and Sam Kelly, this is a must-watch discussion for anyone interested in wargame mechanics, scenario design, and the hobby side of terrain building.
Recorded at Salute as part of the Hobby Heroes panel series.
#Wargaming #Salute #Miniatures #TabletopGames #TerrainBuilding #GameDesign
