Arcane Devlog #5 - Lighting, Spells, Blueprints, and more - Indie Game Devlog @randyprime
Arcane Devlog #5 - Lighting, Spells, Blueprints, and more - Indie Game Devlog  @randyprime
Uploaded January 2018 | Updated September 2026, 3 weeks ago
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Oh hey there, It's been a while. I've changed up the layout of this devlog a bit so let me know what you guys think.

In this devlog I go over all of the changes I've made to Arcane in the past 4 months. It's important to note that I'm building toward a prototype and most of the features I have added have very primitive textures and will ultimately be revamped before the final release.

Twitter - twitter.com/TheR4ndall
Arcane Devlog #5 - Lighting, Spells, Blueprints, and more - Indie Game DevlogI spent 500 days making a game about feeding a holeconveyor belt oclockDAY 10 - more content. more content. more content.Polishing the UI, then soft launch of web demo. !gameGame design oclock ????NEW CRAFTIN SYSTEM WHO DISday night cycle & enemiesArcane Devlog #2 - Statistics - Indie Game DevlogGetting the web demo working pt3Odin + Sokol WASM setup time. I am now web dev.Finishing the electricity system v1
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Arcane Devlog #5 - Lighting, Spells, Blueprints, and more - Indie Game Devlog

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