Uploaded January 2026 | Updated September 2026, 2 weeks ago
Arcade Star Dahlia
Pokemon:
Dusknoir (lv 50) - Ghost type
Ability: Pressure (doubles PP usage by opponents)
Item: Iron Ball (lowers speed)
Moves:
Trick Room (reverses move order based on speed for 5 turns)
Fling (throws Iron Ball for high Dark type damage)
Will-O-Wisp (inflicts Burn status)
Shadow Punch (Ghost)
Medicham (lv 50) - Fighting/Psychic type
Ability: Pure Power (doubles attack stat)
Item: Salac Berry (boosts speed when HP is below 1/3)
Moves:
Fake Out (normal, causes flinching on first turn)
Endure (survives with 1HP if hit with a move that would KO)
Reversal (fighting, higher damage at lower HP)
Zen Headbutt (psychic, may cause flinching)
Ludicolo (lv 50) - Grass/Water type
Ability: Swift Swim (doubles speed in rain)
Item: Power Band (reduces speed)
Moves:
Swords Dance (raises attack sharply)
Razor Leaf (grass, high critical hit ratio)
Waterfall (water)
Drain Punch (fighting, recovers HP)
Dahlia's team has specific strategies, such as Trick Room, Salac Berry boosts, and Rain support.
Dusknoir relies on Trick Room and Fling with Iron Ball. Weaknesses include Dark and Ghost attacks.
Medicham aims for high-damage Reversal using Salac Berry. Vulnerable to Flying and Ghost attacks.
Ludicolo uses Swords Dance and benefits from Rain support. Weaknesses include Flying, Poison, and Bug types.
Battle Tips:
Dusknoir: Use normal/flying Pokemon with flying moves. Dark and Ghost attacks are effective.
Medicham: Employ Flying Pokemon against both Dusknoir and Medicham. Be cautious of Reversal trap.
Ludicolo: Utilize a Flying Pokemon with flying attacks. Poison or Bug moves work well. Toxic is effective for stalling.
Build a team with a mix of flying, poison, and normal Pokemon to exploit the weaknesses of Dahlia's team. Adapt your strategy to counter their specific moves and take advantage of their vulnerabilities.
Arcade Star Dahlia
Pokemon:
Dusknoir (lv 50) - Ghost type
Ability: Pressure (doubles PP usage by opponents)
Item: Iron Ball (lowers speed)
Moves:
Trick Room (reverses move order based on speed for 5 turns)
Fling (throws Iron Ball for high Dark type damage)
Will-O-Wisp (inflicts Burn status)
Shadow Punch (Ghost)
Medicham (lv 50) - Fighting/Psychic type
Ability: Pure Power (doubles attack stat)
Item: Salac Berry (boosts speed when HP is below 1/3)
Moves:
Fake Out (normal, causes flinching on first turn)
Endure (survives with 1HP if hit with a move that would KO)
Reversal (fighting, higher damage at lower HP)
Zen Headbutt (psychic, may cause flinching)
Ludicolo (lv 50) - Grass/Water type
Ability: Swift Swim (doubles speed in rain)
Item: Power Band (reduces speed)
Moves:
Swords Dance (raises attack sharply)
Razor Leaf (grass, high critical hit ratio)
Waterfall (water)
Drain Punch (fighting, recovers HP)
Dahlia's team has specific strategies, such as Trick Room, Salac Berry boosts, and Rain support.
Dusknoir relies on Trick Room and Fling with Iron Ball. Weaknesses include Dark and Ghost attacks.
Medicham aims for high-damage Reversal using Salac Berry. Vulnerable to Flying and Ghost attacks.
Ludicolo uses Swords Dance and benefits from Rain support. Weaknesses include Flying, Poison, and Bug types.
Battle Tips:
Dusknoir: Use normal/flying Pokemon with flying moves. Dark and Ghost attacks are effective.
Medicham: Employ Flying Pokemon against both Dusknoir and Medicham. Be cautious of Reversal trap.
Ludicolo: Utilize a Flying Pokemon with flying attacks. Poison or Bug moves work well. Toxic is effective for stalling.
Build a team with a mix of flying, poison, and normal Pokemon to exploit the weaknesses of Dahlia's team. Adapt your strategy to counter their specific moves and take advantage of their vulnerabilities.