Sega Lord X | Arcade Power! The Sega X Board @SegaLordX | Uploaded May 2024 | Updated October 2024, 8 minutes ago.
Sega's Super Scaling tech came in waves for nearly a decade. This is the X Board, the 3rd generation.
I'm now on Patreon! Help support the channel.
patreon.com/segalordx
Check out my Sega Lord X merchandise page!
segalordx.threadless.com
If you would like to support the channel directly:
paypal.me/segalordx
Head over to Facebook to hear me ramble about various things:
facebook.com/segalordx
I'm now on Twitter!
twitter.com/Sega_Lord_X
Opening "Sega" jingle is from Astal for the Sega Saturn.
Ending Music during the credits is from Batman for the Sega Genesis.
SLX Logo
By: Jan Neves
YouTube Page - youtube.com/user/Jan3d
Intro by Evan S.
portfolio.tsestudios.com
Outro Animation by Kevin Bhall
YouTube Page - youtube.com/user/NIGH11
Episode Notes:
1. Captured via MAME.
2. The smoothness of Sega's super scalers was something else. I still am impressed by them.
3. Polygons were inevitably going to rule gaming, but I feel Sega made a big mistake not pushing these games during the Sega CD/32X/Saturn era.
4. Sega's final big sprite scaling technology was the System 32. The H1 was a updated form of that tech.
Sega's Super Scaling tech came in waves for nearly a decade. This is the X Board, the 3rd generation.
I'm now on Patreon! Help support the channel.
patreon.com/segalordx
Check out my Sega Lord X merchandise page!
segalordx.threadless.com
If you would like to support the channel directly:
paypal.me/segalordx
Head over to Facebook to hear me ramble about various things:
facebook.com/segalordx
I'm now on Twitter!
twitter.com/Sega_Lord_X
Opening "Sega" jingle is from Astal for the Sega Saturn.
Ending Music during the credits is from Batman for the Sega Genesis.
SLX Logo
By: Jan Neves
YouTube Page - youtube.com/user/Jan3d
Intro by Evan S.
portfolio.tsestudios.com
Outro Animation by Kevin Bhall
YouTube Page - youtube.com/user/NIGH11
Episode Notes:
1. Captured via MAME.
2. The smoothness of Sega's super scalers was something else. I still am impressed by them.
3. Polygons were inevitably going to rule gaming, but I feel Sega made a big mistake not pushing these games during the Sega CD/32X/Saturn era.
4. Sega's final big sprite scaling technology was the System 32. The H1 was a updated form of that tech.