Uploaded October 2024 | Updated September 2026, 2 weeks ago
#UnrealEngine #VR #VirtualReality
► Join the Discord: discord.gg/gdxr-415153324099371008
► Description
Hey everyone! I wanted to make a quick video to address the many questions I’ve been getting about the Apple Vision Pro. After creating the MetaXR hand tracking series, I’ve received a flood of private messages and emails asking me to cover Apple Vision Pro content.
However, investing £5.3K into the hardware just to get started isn’t feasible for me right now.
As the GDXR channel is pretty niche, we don’t have a massive subscriber base, which means ad revenue alone isn’t enough to cover expenses of this scale. All the headsets I currently own are devices I’ve personally bought, with the exception of my HoloLens.
Even though I don’t have access to an Apple Vision Pro, feel free to leave your questions or join our Discord, and I’ll do my best to help however I can.
You’re all awesome!
Jonathan (GDXR)
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► Patreon: patreon.com/GameDevXR
► Twitter: twitter.com/GameDevXR
► Instagram: instagram.com/gamedevxr
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If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first.
1. Installing UE4 from Source code (contains more up to date Quest features)
youtu.be/IHI2JFFTUzs
2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+)
youtu.be/q-mAEnqZb0M
3. My Oculus Quest 1 Settings (These are different to the Quest 2)
youtu.be/-jF5OONm9pg
4. My Oculus Quest 2 Settings
youtu.be/nd9p8R7OOoA
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PC SPECS:
► RTX 2070 Super
► I9-9900K
► 32GB Ram
► 2TB SSD
Equipment
► Keyboard: HyperX Alloy Origins
► Mouse: Anker® Ergonomic Optical USB Wired Vertical Mouse
► Mic: Trust GXT 232
► WebCam: Jelly Comb
► Screen: AOC I2367fh 23-inch LED x 2
► Headset 1: Oculus Quest 128GB
► Headset 2: Oculus Rift + Motion Controllers
► Headset 2: Oculus Quest 2
► Graphics Tablet: Wacom Cintiq 13hd
#UnrealEngine #VR #VirtualReality
► Join the Discord: discord.gg/gdxr-415153324099371008
► Description
Hey everyone! I wanted to make a quick video to address the many questions I’ve been getting about the Apple Vision Pro. After creating the MetaXR hand tracking series, I’ve received a flood of private messages and emails asking me to cover Apple Vision Pro content.
However, investing £5.3K into the hardware just to get started isn’t feasible for me right now.
As the GDXR channel is pretty niche, we don’t have a massive subscriber base, which means ad revenue alone isn’t enough to cover expenses of this scale. All the headsets I currently own are devices I’ve personally bought, with the exception of my HoloLens.
Even though I don’t have access to an Apple Vision Pro, feel free to leave your questions or join our Discord, and I’ll do my best to help however I can.
You’re all awesome!
Jonathan (GDXR)
-----------------------------------------------------------------------------------------------------------
► Patreon: patreon.com/GameDevXR
► Twitter: twitter.com/GameDevXR
► Instagram: instagram.com/gamedevxr
-----------------------------------------------------------------------------------------------------------
If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first.
1. Installing UE4 from Source code (contains more up to date Quest features)
youtu.be/IHI2JFFTUzs
2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+)
youtu.be/q-mAEnqZb0M
3. My Oculus Quest 1 Settings (These are different to the Quest 2)
youtu.be/-jF5OONm9pg
4. My Oculus Quest 2 Settings
youtu.be/nd9p8R7OOoA
-----------------------------------------------------------------------------------------------------------
PC SPECS:
► RTX 2070 Super
► I9-9900K
► 32GB Ram
► 2TB SSD
Equipment
► Keyboard: HyperX Alloy Origins
► Mouse: Anker® Ergonomic Optical USB Wired Vertical Mouse
► Mic: Trust GXT 232
► WebCam: Jelly Comb
► Screen: AOC I2367fh 23-inch LED x 2
► Headset 1: Oculus Quest 128GB
► Headset 2: Oculus Rift + Motion Controllers
► Headset 2: Oculus Quest 2
► Graphics Tablet: Wacom Cintiq 13hd










