Uploaded January 2018 | Updated September 2026, 3 weeks ago
Gameplay from the alpha version of Apocryph, an upcoming oldschool FPS that pays homage to such classics as Heretic, Hexen, and Painkiller.
Although it has a long ways to go, I'm already very impressed with what I've seen. The Heretic/Hexen influence is clear, from the oldschool HUD at the bottom of the screen (including the item inventory) to the satisfying "Hahaha!" that plays each time you collect a brand new weapon.
Apocryph also has some really cool features that help it stand out. One such feature, seen in this video, is the Painkiller-esque dynamic music. Outside of combat it's creepy and atmospheric, but when combat begins it launches into a mixture of hard-rock and techno. Coolest of all, however, is the ability to enable Quake-style "fractured animations" and even pixelize the entire screen in order to give the game an extra oldschool look. I didn't enable these features for this video, but I may upload another showing them in action!
If you'd like to try out the alpha for yourself, it's available for free at bigzur.com
Apocryph is set to release early this year on Steam. If you're as impressed with the game as I am, be sure to add it to your wishlist by visiting its Steam page here: store.steampowered.com/app/596240/Apocryph_an_oldschool_shooter
Gameplay from the alpha version of Apocryph, an upcoming oldschool FPS that pays homage to such classics as Heretic, Hexen, and Painkiller.
Although it has a long ways to go, I'm already very impressed with what I've seen. The Heretic/Hexen influence is clear, from the oldschool HUD at the bottom of the screen (including the item inventory) to the satisfying "Hahaha!" that plays each time you collect a brand new weapon.
Apocryph also has some really cool features that help it stand out. One such feature, seen in this video, is the Painkiller-esque dynamic music. Outside of combat it's creepy and atmospheric, but when combat begins it launches into a mixture of hard-rock and techno. Coolest of all, however, is the ability to enable Quake-style "fractured animations" and even pixelize the entire screen in order to give the game an extra oldschool look. I didn't enable these features for this video, but I may upload another showing them in action!
If you'd like to try out the alpha for yourself, it's available for free at bigzur.com
Apocryph is set to release early this year on Steam. If you're as impressed with the game as I am, be sure to add it to your wishlist by visiting its Steam page here: store.steampowered.com/app/596240/Apocryph_an_oldschool_shooter



![(Doom Builder) Strife Dialog Tutorial
Learn how to add RPG-like conversations to your Doom levels by leveraging the power of Strifes dialogue system.
This tutorial covers GZDoom Strife Dialog Format, which is the most modern variant of the original Strife Dialog Format.
Example WAD (Finished Version):
https://www.mediafire.com/file/4fqlwkximsdzt3a/Strife_Dialog_Tutorial_%2528Finished_Version%2529.wad/file
Example WAD (Starter Version - For Following Along):
https://www.mediafire.com/file/541r1vj677utvva/Strife_Dialog_Tutorial_%2528Starter_Version%2529.wad/file
Panel & Voice Assets (For Starter Version):
https://www.mediafire.com/file/psupqd6f53ckpc6/Strife_Dialog_Tutorial_Assets.zip/file
Since there are so many different blocks to try and keep track of (Conversations, Pages, Choices, etc.), I also decided to make this simple diagram showing all of the blocks and their relationships with each another:
https://www.mediafire.com/file/s03rw3qkt5dx1ed/Strife-Dialog-Block-Heirarchy.png
In the diagram above, notice the Cost block goes inside of a Choice block, for example. And the Choice block goes inside of a Page block. This should make it much easier to know which blocks you have at your disposal and where exactly they should go.
Useful Links:
https://zdoom.org/wiki/Universal_Strife_Dialog_Format
https://zdoom.org/wiki/ZDoom_Strife_Dialog_Format
https://zdoom.org/wiki/GZDoom_Strife_Dialog_Format
https://zdoom.org/wiki/DIALOGUE
http://maniacsvault.net/usdf/usdf22-draft.txt
https://github.com/ZDoom/gzdoom/blob/master/specs/usdf.txt
https://github.com/ZDoom/gzdoom/blob/master/specs/usdf_zdoom.txt
https://github.com/ZDoom/gzdoom/blob/master/specs/usdf_gzdoom.txt
https://forum.zdoom.org/viewtopic.php?f=39&t=52710
https://forum.zdoom.org/viewtopic.php?t=46260
Chapters:
00:00:00 Intro
00:00:54 Map Tour
00:03:26 Getting Started/Setting Up Doom Builder
00:06:47 Creating a Basic Conversation
00:13:44 Creating Branching Dialogue
00:34:39 Creating a Shop
01:00:05 Creating a Trading System
01:14:53 Changing Conversations at Runtime
01:25:37 [Bonus] Adding Panels to Conversations
01:29:09 [Bonus] Adding Voices to Conversations
01:34:30 [Bonus] Creating Random Dialogue (Doom Builder) Strife Dialog Tutorial](https://i.ytimg.com/vi/MFgGaZPZ5m4/mqdefault.jpg)






