Uploaded August 2026 | Updated September 2026, 2 days ago
Announcing Apex Volumetrics: A complete Fog and VFX toolset built for high-performance open worlds. From rolling valley fog, to cascading waterfall mist to localized campfire smoke, smoke grenades, and much more! Easily place and fine-tune dynamic 3D volumetric VFX anywhere in your scene with ultra low performance impact!
Features:
-Hand place fully customizable volumetric points
-Full gameplay implementation, full 3D player paths, bullets create paths, grenades clear fog etc...
-Each fog point has full frustum, distance, and occlusion culling.
-Overlap and stack fog points as much as you want with literally zero overdraw.
-Does NOT require distance fields to work, just enable volumetric fog and you're good to go!
-Mix and match 4 unique fog noise values together to blend and sculpt each fog point uniquely
-All fog self shadows in the direction of the sun, values fully adjustable
-Landscape conforming fog with day/night adjustable heights/densities
-Fully adjustable mid air light rays (Without shadow casting objects)
-Full time of day support for transitioning values (Dense fog at night, no/less fog in day, height values, etc.)
-Sphere fog points provide infinite distance representations so fog can render at any distance.
-Fog gives artists full control over color, self shadowing color, wind direction, fog scale, time of day values, and more.
-No size limitations to how large or small fog points can be.
-Multiple fog shapes from cubes, rectangles, spheres, capsules
-All fog points can be cut in half with adjustable heights and billowing along cut edges.
-All fog points allow fully unique wind speed/directions and fog noise shape/scales, mix and match at no extra cost.
-Use fog points to remove fog inside interior spaces such as buildings/caves.
-Fog points have vortex wind mode for allowing shapes to spin tornado style.
Free Tech Demo Downloads:
Providing two demos showcasing the system, one with gameplay interactions enabled, and one without for users to see it in person and test how it runs on their computers. Keep in mind the gameplay interactive one uses more than double the fog points so cost will be a bit higher on that one!
evilmrfrank.com/Files/ApexVol-NoInteractionDemo.zip
evilmrfrank.com/Files/ApexVol-InteractiveDemo.zip
Apex Volumetrics is out now on Fab, grab it here - fab.com/s/41edd56964c3
Announcing Apex Volumetrics: A complete Fog and VFX toolset built for high-performance open worlds. From rolling valley fog, to cascading waterfall mist to localized campfire smoke, smoke grenades, and much more! Easily place and fine-tune dynamic 3D volumetric VFX anywhere in your scene with ultra low performance impact!
Features:
-Hand place fully customizable volumetric points
-Full gameplay implementation, full 3D player paths, bullets create paths, grenades clear fog etc...
-Each fog point has full frustum, distance, and occlusion culling.
-Overlap and stack fog points as much as you want with literally zero overdraw.
-Does NOT require distance fields to work, just enable volumetric fog and you're good to go!
-Mix and match 4 unique fog noise values together to blend and sculpt each fog point uniquely
-All fog self shadows in the direction of the sun, values fully adjustable
-Landscape conforming fog with day/night adjustable heights/densities
-Fully adjustable mid air light rays (Without shadow casting objects)
-Full time of day support for transitioning values (Dense fog at night, no/less fog in day, height values, etc.)
-Sphere fog points provide infinite distance representations so fog can render at any distance.
-Fog gives artists full control over color, self shadowing color, wind direction, fog scale, time of day values, and more.
-No size limitations to how large or small fog points can be.
-Multiple fog shapes from cubes, rectangles, spheres, capsules
-All fog points can be cut in half with adjustable heights and billowing along cut edges.
-All fog points allow fully unique wind speed/directions and fog noise shape/scales, mix and match at no extra cost.
-Use fog points to remove fog inside interior spaces such as buildings/caves.
-Fog points have vortex wind mode for allowing shapes to spin tornado style.
Free Tech Demo Downloads:
Providing two demos showcasing the system, one with gameplay interactions enabled, and one without for users to see it in person and test how it runs on their computers. Keep in mind the gameplay interactive one uses more than double the fog points so cost will be a bit higher on that one!
evilmrfrank.com/Files/ApexVol-NoInteractionDemo.zip
evilmrfrank.com/Files/ApexVol-InteractiveDemo.zip
Apex Volumetrics is out now on Fab, grab it here - fab.com/s/41edd56964c3










