Uploaded June 2026 | Updated September 2026, 2 days ago
You see a mountain in the distance and decide to explore it. Or spot a neon-lit alley in Night City and suddenly abandon your original destination. Then you discover something interesting exactly where your curiosity led you. That's not luck. That's level design.
In the 30th episode of the AnsweRED Podcast, our hosts, Paweł Burza, Senior Communication Manager, and Paweł Mielniczuk, Art Director of Project Hadar, welcome our Senior Level Designer, Marta Dobińska and our Level Design Lead, Miles Tost, for a conversation about shaping level design at CD PROJEKT RED.
AnsweRED Podcast is CD PROJEKT RED’s format dedicated to individuals interested in game development, providing a unique platform for them to gain knowledge from our team representatives’ insights, experiences, and cutting-edge expertise. We also invite game dev experts from around the world to foster inspiring discussions and diverse viewpoints.
The podcast is out now, and is also available on major streaming platforms: cdpred.ly/AnsweREDpodcast1
The full transcript of the episode is now available on Beyond the Game Blog: cdpred.ly/podcast_30_article
TIME STAMPS
0:00-1:10 Intro & guest introduction
1:11-6:41 Origins of level design at CDPR
6:42-16:21 Challenges in level design
16:22-29:02 How level design fits into the broader game production process and team cooperation
29:03-44:40 The level design process and steps
44:41-51:56 When creativity meets limitations
51:57-1:07:22 Balance between subtle and obvious player guidance
1:07:23-1:12:29 Level design in the Witcher and Cyberpunk worlds
1:12:30-1:18:56 Shaping portfolio
1:18:57-1:21:38 Future of level design
1:21:39-1:22:23 Outro
You see a mountain in the distance and decide to explore it. Or spot a neon-lit alley in Night City and suddenly abandon your original destination. Then you discover something interesting exactly where your curiosity led you. That's not luck. That's level design.
In the 30th episode of the AnsweRED Podcast, our hosts, Paweł Burza, Senior Communication Manager, and Paweł Mielniczuk, Art Director of Project Hadar, welcome our Senior Level Designer, Marta Dobińska and our Level Design Lead, Miles Tost, for a conversation about shaping level design at CD PROJEKT RED.
AnsweRED Podcast is CD PROJEKT RED’s format dedicated to individuals interested in game development, providing a unique platform for them to gain knowledge from our team representatives’ insights, experiences, and cutting-edge expertise. We also invite game dev experts from around the world to foster inspiring discussions and diverse viewpoints.
The podcast is out now, and is also available on major streaming platforms: cdpred.ly/AnsweREDpodcast1
The full transcript of the episode is now available on Beyond the Game Blog: cdpred.ly/podcast_30_article
TIME STAMPS
0:00-1:10 Intro & guest introduction
1:11-6:41 Origins of level design at CDPR
6:42-16:21 Challenges in level design
16:22-29:02 How level design fits into the broader game production process and team cooperation
29:03-44:40 The level design process and steps
44:41-51:56 When creativity meets limitations
51:57-1:07:22 Balance between subtle and obvious player guidance
1:07:23-1:12:29 Level design in the Witcher and Cyberpunk worlds
1:12:30-1:18:56 Shaping portfolio
1:18:57-1:21:38 Future of level design
1:21:39-1:22:23 Outro










