Uploaded January 2026 | Updated September 2026, 3 weeks ago
In today’s video, we’re diving into a user-submitted animation review from Thomas Joseph. We’ll be breaking down a two-hit combo and looking at how to push poses to make them feel more dynamic and powerful.
The biggest takeaway from this session is the importance of chest rotation and how it leads the movement. If your animations feel a bit "stiff" or "contained," it’s often because the body isn't fully involved in the action. We also discuss why you need to choose between a cartoony vs. realistic style early on, as that decision dictates your entire approach to mechanics and anticipation.
Thank you, Thomas, for submitting for review! Follow him on LinkedIn: linkedin.com/in/thomasjoseph-animation
💡 Want your animation reviewed on the channel? DM me on Instagram, LinkedIn, or Twitter with your reel or shot, and I’ll feature it in a future video.
🔗 Resources Mentioned:
References Used: youtube.com/@MotionActorInc
Social Media 📰
Twitter: twitter.com/markmasters92
Instagram: instagram.com/markmasters92
LinkedIn: linkedin.com/in/mark-masters-062a89a4
⏱️ Timestamps:
00:07 How to Submit Your Animation for Review
00:43 Why Multiple Angles Matter for Game Animation Reels
01:38 Animation Workflow: Posing vs. Movement
02:43 Improving the Anticipation Pose: Stance & Silhouette
05:40 Using Animation Reference (Google & Motion Actor Inc)
08:18 Body Mechanics: Leading with the Chest for Power
11:34 Opening Up the Pose & Negative Space
13:50 Line of Action and Leg Push-off for Impact
16:43 Choosing Your Style: Cartoony vs. Realistic Mechanics
19:46 Hitting Targets & Combo Transitions in 3D Space
21:50 Animating Lunges: Getting the Whole Body Involved
24:49 Final Animation Critique Summary & Outro
#3DAnimation #AnimationReview #GameDev #Animator #Maya #Blender #AnimationTutorial #IndieDev
In today’s video, we’re diving into a user-submitted animation review from Thomas Joseph. We’ll be breaking down a two-hit combo and looking at how to push poses to make them feel more dynamic and powerful.
The biggest takeaway from this session is the importance of chest rotation and how it leads the movement. If your animations feel a bit "stiff" or "contained," it’s often because the body isn't fully involved in the action. We also discuss why you need to choose between a cartoony vs. realistic style early on, as that decision dictates your entire approach to mechanics and anticipation.
Thank you, Thomas, for submitting for review! Follow him on LinkedIn: linkedin.com/in/thomasjoseph-animation
💡 Want your animation reviewed on the channel? DM me on Instagram, LinkedIn, or Twitter with your reel or shot, and I’ll feature it in a future video.
🔗 Resources Mentioned:
References Used: youtube.com/@MotionActorInc
Social Media 📰
Twitter: twitter.com/markmasters92
Instagram: instagram.com/markmasters92
LinkedIn: linkedin.com/in/mark-masters-062a89a4
⏱️ Timestamps:
00:07 How to Submit Your Animation for Review
00:43 Why Multiple Angles Matter for Game Animation Reels
01:38 Animation Workflow: Posing vs. Movement
02:43 Improving the Anticipation Pose: Stance & Silhouette
05:40 Using Animation Reference (Google & Motion Actor Inc)
08:18 Body Mechanics: Leading with the Chest for Power
11:34 Opening Up the Pose & Negative Space
13:50 Line of Action and Leg Push-off for Impact
16:43 Choosing Your Style: Cartoony vs. Realistic Mechanics
19:46 Hitting Targets & Combo Transitions in 3D Space
21:50 Animating Lunges: Getting the Whole Body Involved
24:49 Final Animation Critique Summary & Outro
#3DAnimation #AnimationReview #GameDev #Animator #Maya #Blender #AnimationTutorial #IndieDev










