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Core-A Gaming | Analysis: Why We Should Buff More Than Nerf @CoreAGaming | Uploaded January 2017 | Updated October 2024, 10 hours ago.
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The struggle to balance a game often leads us to forget what balance changes should be doing in the first place. Make the game more fun.

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BGM in order:
Street Fighter III 2nd Impact - Sean Theme
Street Fighter III Third Strike - Makoto Theme
Mega Max X - Sigma Fortress 1
Street Fighter III 2nd Impact - Ibuki Theme
Analysis: Why We Should Buff More Than NerfUSFIV: M. Lizard vs. Laugh - Arcade Stream Monthly July 4th, 2015 - Grand FinalsHard Reads: Why Getting Bodied is Good For YouAnalysis: Why Graphics Matter in Fighting GamesThe Korean BackdashHard Reads: Why Fighting Games Are Worth ItTekken: How Qudans and Jeondding Made a Name for ThemselvesUSFIV: Top 5 moments - Arcade Stream Monthly - July 4th, 2015USFIV: Interview with Kage - Arcade Stream May 2015Sidenote: The Case for Arcade SticksAnalysis: Playing, Fast and SlowBreaking USFIV: Ep.2 The Safer Safe Jump ft. Laugh

Analysis: Why We Should Buff More Than Nerf @CoreAGaming

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