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Masahiro Sakurai on Creating Games | An Up-Close Look at Smash Bros. Stages [Graphics] @sora_sakurai_en | Uploaded April 2023 | Updated October 2024, 13 hours ago.
This time, we'll take a tour through several stages from Smash Bros. Ultimate.
As I expressed in my most recent Effects video, examining the assets that made it into the game will help explain things better than any presentation I could give.

Visual Effects in Slow Motion [Effects]
youtu.be/353K_6kPqeE
An Up-Close Look at Smash Bros. Stages  [Graphics]Games During My Childhood [Grab Bag]Bug Testing Systems [Team Management]Adding Help Text to Menus [UI]Portraying Fingers [Animation]Mr. Iwata [Grab Bag]The Perils of Interpolation [Animation]Make Retries Quick [Game Essence]A World with Less Color [Planning & Game Design]Making Things Look Miniature [Graphics]Kid Icarus: Uprising [Game Concepts]Creators Change, Too [Grab Bag]

An Up-Close Look at Smash Bros. Stages [Graphics] @sora_sakurai_en

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