@Fig02
  @Fig02
Fig | An overview of SRM, ACE and more @Fig02 | Uploaded 4 years ago | Updated 2 hours ago
This video gives a bit more of a technical explanation of Stale Reference Manipulation, Function Pointer Manipulation, and Arbitrary Code Execution. This is what the last few months of Ocarina of Time glitch hunting has been about.
An overview of SRM, ACE and moreBoomerang Displacement: Barred DoorTears of the Kingdom Voice Language ComparisonJabu to KD WW Crash (what we know so far and how to avoid it)Practice ROM Collision View Demonstration: WastelandTotK All Dungeons in 3:08:59Ice Cavern Gltichless jump vs Ground jumpschild side spirit SS fails if you hold upTwo Groundjump methods you can use (plz stop rolling into the bomb)How Epona Push Works (and a bit on colliders in general)BotW Early Idea: Skull Early vs Skull LateHoverbooots vs Hookshot First (version 2)

An overview of SRM, ACE and more @Fig02

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