Uploaded March 2018 | Updated September 2026, 2 weeks ago
Goal-Orientated Action Planning (GOAP) is an AI technique used for controlling the behaviour of NPCs in games. In this video I will provide an overview of how it works and how it is different to Finite State Machines although it is a graph based method.
For more practical experience with GOAP in Unity check out my AI course on Udemy with this special coupon: holistic3d.com/udemy/unity-ai/coupon
Goal-Orientated Action Planning (GOAP) is an AI technique used for controlling the behaviour of NPCs in games. In this video I will provide an overview of how it works and how it is different to Finite State Machines although it is a graph based method.
For more practical experience with GOAP in Unity check out my AI course on Udemy with this special coupon: holistic3d.com/udemy/unity-ai/coupon










