An Interview With Chris Vranos - Starting In The Industry and AE Plugin Development - Part 3 @PluginEverything
An Interview With Chris Vranos - Starting In The Industry and AE Plugin Development - Part 3  @PluginEverything
Uploaded May 2020 | Updated September 2026, 1 week ago
Today we have part 3, the final part, of a special interview with Chris Vranos, today we talk more plugin development, and what we love and ... not love about After Effects.

Chris has two very notable plugins, are Lockdown and Composite Brush! So let's dive into his brain and hear about his journey starting in the industry, and AE Plugin Development!

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Chris Vranos has been focusing on interactive experiences and software. He's built Augmented Reality lenses and prototypes, mobile games, and After Effects Plug-ins. Before that, he was a CG, motion graphics, and compositing generalist.

He has a very unique range of experience and skills that make him great at building workflows between programmers and designers and managing projects that require both skillsets.

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Plugin Autopsy: bit.ly/PluginAutopsy

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#aescripts #lockdown #compositebrush
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An Interview With Chris Vranos - Starting In The Industry and AE Plugin Development - Part 3

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