An Interview With Chris Vranos - Starting In The Industry and AE Plugin Development - Part 2 @PluginEverything
An Interview With Chris Vranos - Starting In The Industry and AE Plugin Development - Part 2  @PluginEverything
Uploaded May 2020 | Updated September 2026, 3 weeks ago
Today we have part 2 of a special interview with Chris Vranos, today we talk more plugin development pain points, and how we solve them as well as a peek behind the curtain into how we get things made.

Chris has two very notable plugins, are Lockdown and Composite Brush! So let's dive into his brain and hear about his journey starting in the industry, and AE Plugin Development!

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Chris Vranos has been focusing on interactive experiences and software. He's built Augmented Reality lenses and prototypes, mobile games, and After Effects Plug-ins. Before that, he was a CG, motion graphics, and compositing generalist.

He has a very unique range of experience and skills that make him great at building workflows between programmers and designers and managing projects that require both skillsets.

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🎬 Playlists You Might Like:

Plugin Autopsy: bit.ly/PluginAutopsy

Plugin Tutorials: bit.ly/PluginTutorialsPL

Memoirs Of A Plugin Dev: bit.ly/MemOfPluginDev

Plugin Development Tutorials: bit.ly/PluginDevPlaylist

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#aescripts #lockdown #compositebrush
An Interview With Chris Vranos - Starting In The Industry and AE Plugin Development - Part 2Plugin: Digit Fiddler - Available NowShadow Studio 2  - Advanced Tutorial - Fast, Realistic, and Beautiful Shadows In After EffectsPlugin: KeyMix - Available now on aescripts
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An Interview With Chris Vranos - Starting In The Industry and AE Plugin Development - Part 2

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