Alternate Method to Softlock Super Mario Bros. (PAL) @AD2adam
Alternate Method to Softlock Super Mario Bros. (PAL)  @AD2adam
Uploaded January 2017 | Updated September 2026, 5 hours ago
Thought about this method and did a run to test if it would be faster. Looks like it's slower than the current method, but it could potentially save time with a fast duck under the goomba.

For those wondering, this works because Super Mario Bros. decides to count down the timer when mario has touched the flag, and comes into contact with a block. When that happens, he goes into the background and the time is counted down. If the block is destroyed, mario will walk on infinitely instead, since the block condition is never met.
Alternate Method to Softlock Super Mario Bros. (PAL)Marble Madness (Gameboy) in 2:08.919 *Former World Record*World Of Illusion (Co-op) in 21:22.967 with JimmyStumpsSuper Mario Bros. Any% in 4:58.409 (Higher Quality)Super Mario Bros. 3 Any% (No WW) in 12:22.2Super Mario Bros.: The Lost Levels Any% 8-4 in 8:08.307Super Mario World 11 Exit Co-op in 10:58.833 *Former World Record*Super Mario Bros. 10x Walljumps in 31.167sMarble Madness (Genesis) Hard Difficulty in 3:31.099 *Former World Record*Super Mario Bros.: The Lost Levels Any% 8-4 in 8:16.273World Of Illusion (Mickey) in 14:56.533Marble Madness (Genesis) in 3:13.9
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Alternate Method to Softlock Super Mario Bros. (PAL)

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