ALL of the bugs in Traiblazers explained @Astyrrean
ALL of the bugs in Traiblazers explained  @Astyrrean
Uploaded March 2025 | Updated September 2026, 2 weeks ago
Going deep on this one, for the purpose of Beta feedback. Strap in.
Document link here: docs.google.com/document/d/1-BeVJ-J2RobKrJaGXPN_HUK1MduF1HNipA0Hbw1crwY/edit?usp=sharing

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# Chapters

Thanks to @That_Scots_Guy for the timestamps! :)

0:00 - Introduction / Preamble
1:53 - Document Overview
2:09 - Game-breaking Colonisation "megabugs"
9:31 - Major bugs - System Sniping
14:48 - Major bugs - Completed Settlement/Station Mismatch
16:53 - Major bugs - Fleet Carrier "No time slots"
19:00 - Major bugs - Neutron-star Station Behaviour
20:45 - Major bugs - Construction Slots & Primary Port Type Issues
23:38 - Manageable / Minor Bugs - "Murderous Autodock"
24:28 - Manageable / Minor Bugs - Unclear Economy Specialisation
27:00 - Manageable / Minor Bugs - Planetary Settlement bugs and thoughts
29:00 - Manageable / Minor Bugs - Newly Built Settlement Faction Assignments
31:35 - Manageable / Minor Bugs - Colony Ship Spam
33:09 - Manageable / Minor Bugs - Settlement Image Previews
33:35 - Manageable / Minor Bugs - Asteroid Station Containing Actual Asteroids Inside
34:04 - Manageable / Minor Bugs - Happiness Levels on Weekly Tick
35:35 - Manageable / Minor Bugs - Concurrent Constructions
37:48 - Manageable / Minor Bugs - Space Installation Miscount
39:23 - Manageable / Minor Bugs - Incorrect Top 5 Contributors
40:55 - Manageable / Minor Bugs - Total Contributors Ordering & FAQ on slots
41:16 - Manageable / Minor Bugs - Ammo Count Bug - Modules Panel
42:32 - Manageable / Minor Bugs - Carrier Market Bug & Transfer Speed
43:58 - Quick fire requests
49:07 - Too Much Hauling
50:01 - Colonisation Range extended
51:35 - Weekly Architect Payment Increase
54:16 - Refinery Contact Exchange Rate
55:07 - Architect Discount
56:23 - Summing up / Outro
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ALL of the bugs in Traiblazers explained

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