Uploaded October 2017 | Updated September 2026, 4 days ago
All MKDS Beta missions ported to MKDS Pre-alpha Replica, which is built on the final version of Mario Kart DS.
Mission 1:
Doesn't exist in the final (removed), Mission 6-6 in Pre-alpha Replica.
You have to cross two pipes under 25 seconds.
Course: GCN Yoshi Circuit
Mission 2:
Doesn't exist in the final (replaced by the Monty Mole mission at the same course as they're both mr02), Mission 3-6 in Pre-alpha Replica.
You have to destroy 5 Goombas under 30 seconds.
Course: N64 Moo Moo Farm
Mission 3:
Mission 4-3 in the final and Pre-alpha Replica.
You have to finish one lap before the red car does.
Course: Shroom Ridge
Differences from the final mission:
You play as Wario instead of Mario.
Different car placements.
There's a problem: The NKM (mr03_tool.nkm) is made for an earlier version of the course, making the mission impossible to play. However, I've fixed it in MKDS Pre-alpha Replica by editing the Shroom Ridge model and stuff to work with the beta mr03_tool.nkm without modifying it at all, as you can see in the video.
Mission 4:
Misison 5-1 in the final and Pre-alpha Replica.
You have to finish one lap before the Chain Chomp does.
Course: Peach Gardens
Differences from the final mission:
You play as Toad instead of Peach.
One itembox at the start instead of three.
You start in the left side of Chain Chomp instead of the right side.
There're no chain chomps in the maze part of the course.
More monty moles in their places.
Mission 5:
Doesn't exist in the final (replaced by the Cheep-Cheep Beach coin mission as they're both mr05), Mission 2-5 in the Pre-alpha Replica.
You have to collect 50 coins under a minute.
Course: SNES Mario Circuit 1
Mission 6:
Mission 1-7 in the final and Pre-alpha Replica.
You have to collect 40 coins under 50 seconds.
Course: N64 Moo Moo Farm
Differences from the final mission:
You play as Bowser instead of Donkey Kong.
40 coins instead of 20.
50 seconds instead of 35.
There're more coins towards the end, lasting until the end of the track. In the final version, it only takes a part of the course.
Mission 7:
Mission 7-3 in the final and Pre-alpha Replica.
You have to complete two laps under a minute + 40 seconds (100 seconds).
Course: Tick-Tock Clock
Differences from the final mission:
100 seconds (1 min + 40 sec) instead of 90 (1 min + 30 sec)
The gear on the left side at the end of the course is narrow.
In the MKDS Pre-alpha Replica, I've re-made the mission for the restored pre-beta form that was shown on the beta bottom screen maps.
Mission 8:
Mission 6-2 in the final and Pre-alpha Replica.
You have to destroy 15 Rocky Wrenches under a minute.
Course: Airship Fortress
Differences from the final mission:
You play as Peach instead of Wario.
One minute instead of 55 seconds.
Slightly more monty moles.
There's a problem: Touch just only one monty mole and the mission is finished. Doesn't happen in the final and Pre-alpha Replica (uses the beta NKM and mission.mr data).
Mission 9:
Mission 1-Boss in the final and Pre-alpha Replica.
You have to defeat the Big Bully under a minute.
Course: MR_stage1
Differences from the final mission:
The overall track is entirely different and the fighting area is larger.
One minute instead of 3.
There's a problem: The mission crashes when loaded because the required file (course_map.nkm) is missing. Restoring the file will fix the problem. Loads properly in MKDS Pre-alpha Replica without any crashes.
Mission 10:
Doesn't exist in the final (replaced by the Chief Chilly mission as they're both mr_10), Mission 6-Boss in Pre-alpha Replica.
Same as Mission 9 (defeat the Big Bully), only there're 17 minutes + 30 seconds (1050 seconds), and different course.
Course: GCN Block City (mini_block_course | unused)
In MKDS Kiosk Demo (Beta), the course is made for defeating the Big Bully, but in MKDS Pre-alpha Replica, this mission is dedicated to the Chief Chilly.
All MKDS Beta missions ported to MKDS Pre-alpha Replica, which is built on the final version of Mario Kart DS.
Mission 1:
Doesn't exist in the final (removed), Mission 6-6 in Pre-alpha Replica.
You have to cross two pipes under 25 seconds.
Course: GCN Yoshi Circuit
Mission 2:
Doesn't exist in the final (replaced by the Monty Mole mission at the same course as they're both mr02), Mission 3-6 in Pre-alpha Replica.
You have to destroy 5 Goombas under 30 seconds.
Course: N64 Moo Moo Farm
Mission 3:
Mission 4-3 in the final and Pre-alpha Replica.
You have to finish one lap before the red car does.
Course: Shroom Ridge
Differences from the final mission:
You play as Wario instead of Mario.
Different car placements.
There's a problem: The NKM (mr03_tool.nkm) is made for an earlier version of the course, making the mission impossible to play. However, I've fixed it in MKDS Pre-alpha Replica by editing the Shroom Ridge model and stuff to work with the beta mr03_tool.nkm without modifying it at all, as you can see in the video.
Mission 4:
Misison 5-1 in the final and Pre-alpha Replica.
You have to finish one lap before the Chain Chomp does.
Course: Peach Gardens
Differences from the final mission:
You play as Toad instead of Peach.
One itembox at the start instead of three.
You start in the left side of Chain Chomp instead of the right side.
There're no chain chomps in the maze part of the course.
More monty moles in their places.
Mission 5:
Doesn't exist in the final (replaced by the Cheep-Cheep Beach coin mission as they're both mr05), Mission 2-5 in the Pre-alpha Replica.
You have to collect 50 coins under a minute.
Course: SNES Mario Circuit 1
Mission 6:
Mission 1-7 in the final and Pre-alpha Replica.
You have to collect 40 coins under 50 seconds.
Course: N64 Moo Moo Farm
Differences from the final mission:
You play as Bowser instead of Donkey Kong.
40 coins instead of 20.
50 seconds instead of 35.
There're more coins towards the end, lasting until the end of the track. In the final version, it only takes a part of the course.
Mission 7:
Mission 7-3 in the final and Pre-alpha Replica.
You have to complete two laps under a minute + 40 seconds (100 seconds).
Course: Tick-Tock Clock
Differences from the final mission:
100 seconds (1 min + 40 sec) instead of 90 (1 min + 30 sec)
The gear on the left side at the end of the course is narrow.
In the MKDS Pre-alpha Replica, I've re-made the mission for the restored pre-beta form that was shown on the beta bottom screen maps.
Mission 8:
Mission 6-2 in the final and Pre-alpha Replica.
You have to destroy 15 Rocky Wrenches under a minute.
Course: Airship Fortress
Differences from the final mission:
You play as Peach instead of Wario.
One minute instead of 55 seconds.
Slightly more monty moles.
There's a problem: Touch just only one monty mole and the mission is finished. Doesn't happen in the final and Pre-alpha Replica (uses the beta NKM and mission.mr data).
Mission 9:
Mission 1-Boss in the final and Pre-alpha Replica.
You have to defeat the Big Bully under a minute.
Course: MR_stage1
Differences from the final mission:
The overall track is entirely different and the fighting area is larger.
One minute instead of 3.
There's a problem: The mission crashes when loaded because the required file (course_map.nkm) is missing. Restoring the file will fix the problem. Loads properly in MKDS Pre-alpha Replica without any crashes.
Mission 10:
Doesn't exist in the final (replaced by the Chief Chilly mission as they're both mr_10), Mission 6-Boss in Pre-alpha Replica.
Same as Mission 9 (defeat the Big Bully), only there're 17 minutes + 30 seconds (1050 seconds), and different course.
Course: GCN Block City (mini_block_course | unused)
In MKDS Kiosk Demo (Beta), the course is made for defeating the Big Bully, but in MKDS Pre-alpha Replica, this mission is dedicated to the Chief Chilly.










