Uploaded July 2026 | Updated September 2026, 3 weeks ago
This video reviews Avalon Hill’s Alexander the Great board game and its approach to simulating ancient warfare, particularly the battles between Macedonian and Persian forces. It discusses the uncertainty surrounding the Persian order of battle and how that impacts game balance and historical interpretation.
The analysis also focuses on a major design limitation: the lack of command and control modeling. While difficult to simulate in board wargames, command structure is central to understanding ancient battles, and its absence reduces the game’s effectiveness as a teaching and historical simulation tool. This review is aimed at board wargamers interested in ancient warfare, historical accuracy, and Avalon Hill strategy games.
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TWITTER: twitter.com/intent/user?screen_name=LegendaryTacti1
EMAIL: legendarytactics2020@gmail.com
WEBSITE: legendarytactics.ca
INSTAGRAM: instagram.com/legendarytactics
DISCORD: discord.com/invite/Kquf34pVQd
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#AlexanderTheGreat #AvalonHill #Wargaming #BoardGames #ancientwarfare
Macedonians vs. Persians in the climactic battle at Gaugamela.
Alexander The Great is a medium complexity wargame recreating an ancient battle on the plain of Gaugamela in 331 B.C. Players take on the roles of Alexander the Great and King Darius III as the Macedonian army clashes with the Persian Host.
Movement is hex based. Unit types include basic infantry, phalanxes, cavalry, chariots and elephants. The turn sequence is movement, defensive fire and melee. Combat is a dice roll cross-referenced on a probability table. A sliding morale track determines which table will be used for combat resolution.
The game consists of a 22" x 28" map board, a sheet of 108 die cut counters, one Combat Results Table, and a 24-page rulebook.
Avalon Hill Complexity Rating - 5
This video reviews Avalon Hill’s Alexander the Great board game and its approach to simulating ancient warfare, particularly the battles between Macedonian and Persian forces. It discusses the uncertainty surrounding the Persian order of battle and how that impacts game balance and historical interpretation.
The analysis also focuses on a major design limitation: the lack of command and control modeling. While difficult to simulate in board wargames, command structure is central to understanding ancient battles, and its absence reduces the game’s effectiveness as a teaching and historical simulation tool. This review is aimed at board wargamers interested in ancient warfare, historical accuracy, and Avalon Hill strategy games.
To support our channel directly, please become a member and get access to bonus content: youtube.com/channel/UCRarNme4iUanPLflogg-Ntg/join
__________________________________________________________
TWITTER: twitter.com/intent/user?screen_name=LegendaryTacti1
EMAIL: legendarytactics2020@gmail.com
WEBSITE: legendarytactics.ca
INSTAGRAM: instagram.com/legendarytactics
DISCORD: discord.com/invite/Kquf34pVQd
__________________________________________________________
#AlexanderTheGreat #AvalonHill #Wargaming #BoardGames #ancientwarfare
Macedonians vs. Persians in the climactic battle at Gaugamela.
Alexander The Great is a medium complexity wargame recreating an ancient battle on the plain of Gaugamela in 331 B.C. Players take on the roles of Alexander the Great and King Darius III as the Macedonian army clashes with the Persian Host.
Movement is hex based. Unit types include basic infantry, phalanxes, cavalry, chariots and elephants. The turn sequence is movement, defensive fire and melee. Combat is a dice roll cross-referenced on a probability table. A sliding morale track determines which table will be used for combat resolution.
The game consists of a 22" x 28" map board, a sheet of 108 die cut counters, one Combat Results Table, and a 24-page rulebook.
Avalon Hill Complexity Rating - 5










