Uploaded September 2025 | Updated September 2026, 3 weeks ago
In this bonus episode of Deep Dive, Nightdive's Locke Vincent sits down with Alex "Malba" Lima, one of the developers who worked on System Shock 2: 25th Anniversary Remaster, to talk more about the game's development, post-launch plans, and what newcomers can expect from System Shock 2: 25th Anniversary Remaster both now and in the future.
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Connect With Us!
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IG ➡️ instagram.com/nightdivestudios
Twitch ➡️ twitch.tv/nightdivestudios
TikTok ➡️ tiktok.com/@nightdive.studios
Discord ➡️ discord.com/invite/nightdivestudios
Facebook ➡️ facebook.com/NightDiveStudios
X | Twitter ➡️ https://x.com/NightdiveStudio
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⏰ Timecodes ⏰
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0:00 - Intro
1:02 - Alex's role on the project
4:03 - Differences/updates in System Shock 2: 25th Anniversary Remaster
7:14 - Getting the engine running in KEX
11:30 - Development challenges, material rendering
14:15 - Post-launch plans, bug fixes and community help
17:12 - The challenges of working with an existing code base
22:13 - What newcomers can expect from the game
23:57 - Favorite levels and areas
27:18 - Favorite aspect of System Shock 2 (SPOILERS)
29:39 - Outro & Final Thoughts
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#nightdive #deepdive #systemshock2 #interview #podcast #gaming
In this bonus episode of Deep Dive, Nightdive's Locke Vincent sits down with Alex "Malba" Lima, one of the developers who worked on System Shock 2: 25th Anniversary Remaster, to talk more about the game's development, post-launch plans, and what newcomers can expect from System Shock 2: 25th Anniversary Remaster both now and in the future.
===================================
Connect With Us!
===================================
IG ➡️ instagram.com/nightdivestudios
Twitch ➡️ twitch.tv/nightdivestudios
TikTok ➡️ tiktok.com/@nightdive.studios
Discord ➡️ discord.com/invite/nightdivestudios
Facebook ➡️ facebook.com/NightDiveStudios
X | Twitter ➡️ https://x.com/NightdiveStudio
===================================
⏰ Timecodes ⏰
===================================
0:00 - Intro
1:02 - Alex's role on the project
4:03 - Differences/updates in System Shock 2: 25th Anniversary Remaster
7:14 - Getting the engine running in KEX
11:30 - Development challenges, material rendering
14:15 - Post-launch plans, bug fixes and community help
17:12 - The challenges of working with an existing code base
22:13 - What newcomers can expect from the game
23:57 - Favorite levels and areas
27:18 - Favorite aspect of System Shock 2 (SPOILERS)
29:39 - Outro & Final Thoughts
===================================
#nightdive #deepdive #systemshock2 #interview #podcast #gaming










