Alex Kidd In Miracle World [Sega Master System] - No Miss 1CC Playthrough (No Cheats) @psymagearcade
Alex Kidd In Miracle World [Sega Master System] - No Miss 1CC Playthrough (No Cheats)  @psymagearcade
Uploaded June 2023 | Updated September 2026, 2 days ago
00:17. Stage 1 (Mt. Eternal)
02:53. Stage 2 (First Motorcycle Section/Mt. Eternal Pt. 2)
04:08. Stage 3 (Lake Fathom)
05:47. Stage 4 (Island of St. Nurari)
06:58. Stage 5 (First Peticopter Section/St. Nurari Pt. 2)
07:30. Stage 6 (Village of Namui)
09:34. Stage 7 (Mt. Kave)
11:56. Stage 8 (The Blakwoods aka Blackwood Forest)
13:17. Stage 9 (Speedboat Section/Bingoo Lowland Pt.1)
13:53. Stage 10 (Bingoo Lowland Pt.2)
16:04. Stage 11 (Radaxian Castle)
20:20. Stage 12 (Radaxian City)
21:51. Stage 13 (Last Peticopter Section)
22:33. Stage 14 (Nibana Kingdom Castle, very short with no action)
22:50. Stage 15 (Nibana Kingdom, last Motorcycle section)
24:37. Stage 16 (Janken's Castle)
30:38. Stage 17 (Lake Deep aka Cragg Lake)

If you were to talk to anyone that owned a Master System back in the 80's and early 90's, one game that would be mentioned in that conversation would probably be Alex Kidd In Miracle World, if it's not the first game that comes to mind. Alex Kidd In Miracle World was Sega's answer to the original Super Mario Bros back in the 80's. This game proved to Master System owners that Sega could produce a platformer that could compete in terms of presentation and gameplay with Nintendo. By the early 90's, it would be built into the Master System II, a later model of the system that was sold at more of a budget price.

This game earned its excellent reputation amongst Master System owners for a few reasons. One, it looked outstanding for a console platformer circa 1986. It's a colorful, vibrant game with plenty of great environments that still holds up to this day, with simple but memorable tunes to compliment the graphics. Two, it has more storyline than something like Super Mario Bros. You interact with NPCs that fill you in on what's going on, which is a nice touch for this time period. The last stage is solving a puzzle with some clues you get in Stage 14 from the king of the Nibana Kingdom, if you bring him the letter found in Radaxian Castle.

The most important thing that made this game a classic was the gameplay. The level design has variety in spades, whether it be the first stage where you're coming down a mountain, the different vehicle sections, or the two Castle stages which feel like dangerous dungeons. You also get Items to use during your adventure, many of which are extremely helpful whether it be the Power Bracelet which shoots projectiles, the Powder that makes you invulnerable for a short period of time, or the Psychic Cane that allows you temporarily fly. I made use of the items to make certain sections a lot easier. Mario couldn't store items to use later in the original Super Mario Bros.

There are a couple of flaws with the game. The biggest flaw has to be the rock paper scissors matches. They only involve basic memorization of the initial patterns and no real skill beyond that. Once you know the right answers, you win every time. It just gets in the way of the boss battles, which also feel like an afterthought compared to the stages themselves which are extremely well designed overall. Second, the movement here is a bit too sensitive. It's very easy to mess up a jump or move too much and get yourself killed running into something. It's far from unplayable and thankfully, Alex Kidd has no inertia. However, there is definitely a learning curve to the platforming here. Also, Alex Kidd's punches do not extend far without the Power Bracelet.

As far as my run goes, I didn't rush it. I just took my time and used items at very specific points. I tried to go for a lot of the extends, but I did mess up getting the extend on the alternative path in Stage 3 which is my biggest regret of the whole run. The interesting thing is that some of the extends depend on which question mark blocks you hit and in which order. You'll notice this in Stages 7 and 8 for example where I get Death but then I get the 1UP on the next one I destroy.

I had to practice certain parts like the two Castle stages, Blakwoods, and Stage 15 in order to get consistent on those sections. The last Castle has some interesting traps that can easily steal your lives if you do not know what's going to happen. I actually botched my route in Stage 15 a bit as I crashed the motorcycle a bit earlier than I wanted to, but I used the Psychic Cane like I did in Blakwoods to avoid some risky platforming.

It's a shame Sega didn't do better with the Alex Kidd series after this.

Played on RetroArch with the SMS GX Plus core using the ScaleHQ shader. No cheats were used. This was not a speedrun as my focus was on survival.

#sega #mastersystem #alexkiddinmiracleworld #alexkidd #platformer #retrogaming #retro #retrogames
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Alex Kidd In Miracle World [Sega Master System] - No Miss 1CC Playthrough (No Cheats)

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