Uploaded October 2020 | Updated September 2026, 7 hours ago
This talk is from the 2020 virtual Roguelike Celebration:
roguelike.club/event2020.html
Albert has been working on a roguelike, drawn by the idea of procedural worlds that can surprise their original creators. He has yet to finish, as he's been exploring wonderful worlds others have made.
In this lightning talk he presents shadowcasting field of view, based on a short article he wrote (albertford.com/shadowcasting). He aims to make programming these sorts of algorithms more approachable for new devs, and show off some cool applications of field of view (in general, not specific to this algorithm) to inspire people to find creative ways to use it.
This talk is from the 2020 virtual Roguelike Celebration:
roguelike.club/event2020.html
Albert has been working on a roguelike, drawn by the idea of procedural worlds that can surprise their original creators. He has yet to finish, as he's been exploring wonderful worlds others have made.
In this lightning talk he presents shadowcasting field of view, based on a short article he wrote (albertford.com/shadowcasting). He aims to make programming these sorts of algorithms more approachable for new devs, and show off some cool applications of field of view (in general, not specific to this algorithm) to inspire people to find creative ways to use it.






