Uploaded May 2023 | Updated September 2026, 2 weeks ago
I've finally had the chance to work on something from the Akumajou Densetsu series, also known as Castlevania III outside of Japan and immediately made a beeline for the headline track in the entire OST, that fittingly being "Beginning".
In the same way that Simon's Theme is a cornerstone of another game in the series, I feel that this encapsulates the feelings that I get when watching gameplay videos from the game. There's something about the first track from 2D platformers that just seems to hit different, the other one springing to mind being "Strike the Earth" from Shovel Knight.
Getting back to this, I wanted to use a different expansion chip as an exercise to see whether I could integrate the sounds from the other NES versions to replicate something similar with the FDS expansion, ultimately attempting to get something more akin to what you would find on the GameBoy. I went with some square bass so I could utilise a modified sine wave as the main portion of the lead sections.
I'm glad that this one turned out how it did and tried to maximise each channel where I could. I tend to stray away from using the DPCM channel for samples these days as they tend to skew the output for me quite a lot and dull the other sections so it's fun trying to get around that limitation.
Hope you enjoy this one. Let me know what you think in the comments below!
All the best.
#famitracker #8bit #chiptune
MY LINKS
- - - - -
Email:
admin@jonherbst.dev
Website:
https://music.jonherbst.dev
Soundcloud:
soundcloud.com/jonponsvids
Twitter:
twitter.com/jonponsvids10
I've finally had the chance to work on something from the Akumajou Densetsu series, also known as Castlevania III outside of Japan and immediately made a beeline for the headline track in the entire OST, that fittingly being "Beginning".
In the same way that Simon's Theme is a cornerstone of another game in the series, I feel that this encapsulates the feelings that I get when watching gameplay videos from the game. There's something about the first track from 2D platformers that just seems to hit different, the other one springing to mind being "Strike the Earth" from Shovel Knight.
Getting back to this, I wanted to use a different expansion chip as an exercise to see whether I could integrate the sounds from the other NES versions to replicate something similar with the FDS expansion, ultimately attempting to get something more akin to what you would find on the GameBoy. I went with some square bass so I could utilise a modified sine wave as the main portion of the lead sections.
I'm glad that this one turned out how it did and tried to maximise each channel where I could. I tend to stray away from using the DPCM channel for samples these days as they tend to skew the output for me quite a lot and dull the other sections so it's fun trying to get around that limitation.
Hope you enjoy this one. Let me know what you think in the comments below!
All the best.
#famitracker #8bit #chiptune
MY LINKS
- - - - -
Email:
admin@jonherbst.dev
Website:
https://music.jonherbst.dev
Soundcloud:
soundcloud.com/jonponsvids
Twitter:
twitter.com/jonponsvids10










