Aiming Cannons at Worms C++ (1 of 2) / featuring: fred @javidx9
Aiming Cannons at Worms C++ (1 of 2) / featuring: fred  @javidx9
Uploaded January 2025 | Updated September 2026, 1 week ago
Hello! In this video I look at how we can calculate the angle at which a cannon must be fired to hit a target. It's classic ballistics, or projectile motion. For this first part, we assume there is no wind resistance, and derive from first principles a universal solution to the problem in 2D.

I also introduce a community project called "Fred" by starfreakclone - details of which can be found here: https://fred-dev.tech/ and cdacamar.github.io/data%20structures/algorithms/benchmarking/text%20editors/c++/editor-data-structures

Source: Coming After Part 2

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Aiming Cannons at Worms C++ (1 of 2) / featuring: fred

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