Uploaded May 2022 | Updated September 2026, 2 weeks ago
A development update on Age of Bannerlords. With a small surprise and short gameplay.
Age of Bannerlords is a Real Time Strategy mod for Bannerlord.
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patreon.com/bloctheworker
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Notes:
- New Buildings: Added three new buildings which gives certain passive and active perks. These can only be constructed when you level up to new age/era. These buildings are Guilds, Taverns, and Blacksmiths.
Guilds: you can hire minor faction troops for a cost.
Blacksmiths: brings passive boost to unit spawn rate. More blacksmiths means more weapons and that means less time waiting on production queue.
Taverns: boosts production and grants ability to hire mercenary troops.
- Bug Bash: Removed a bunch of bugs that were causing AI to act like a toddler. Now AI makes more sane decisions.
- Siege Engines: Added semi-functional siege engines. They are not yet possible to spawn from anywhere but I'm planning to add this very, very soon as well.
- Moddingception: I converted everything within the module into a more modular system. This means, anyone with another unit or building model can simply add a simple XML file within their mod and AoBL should work exactly same by converting factions to that.
Units are from Realm of Thrones
nexusmods.com/mountandblade2bannerlord/mods/2907
Dragon is from Trial of The Seven Kingdoms
nexusmods.com/mountandblade2bannerlord/mods/2560
Background Songs:
Omri Lahav - Sands of Time
Liborio Conti - Game Of Thrones Music
A development update on Age of Bannerlords. With a small surprise and short gameplay.
Age of Bannerlords is a Real Time Strategy mod for Bannerlord.
--
Hey, I finally opened Patreon! Check it out if you want to support me
patreon.com/bloctheworker
If you guys are using Brave browser, you can also tip me from main channel page
--
Notes:
- New Buildings: Added three new buildings which gives certain passive and active perks. These can only be constructed when you level up to new age/era. These buildings are Guilds, Taverns, and Blacksmiths.
Guilds: you can hire minor faction troops for a cost.
Blacksmiths: brings passive boost to unit spawn rate. More blacksmiths means more weapons and that means less time waiting on production queue.
Taverns: boosts production and grants ability to hire mercenary troops.
- Bug Bash: Removed a bunch of bugs that were causing AI to act like a toddler. Now AI makes more sane decisions.
- Siege Engines: Added semi-functional siege engines. They are not yet possible to spawn from anywhere but I'm planning to add this very, very soon as well.
- Moddingception: I converted everything within the module into a more modular system. This means, anyone with another unit or building model can simply add a simple XML file within their mod and AoBL should work exactly same by converting factions to that.
Units are from Realm of Thrones
nexusmods.com/mountandblade2bannerlord/mods/2907
Dragon is from Trial of The Seven Kingdoms
nexusmods.com/mountandblade2bannerlord/mods/2560
Background Songs:
Omri Lahav - Sands of Time
Liborio Conti - Game Of Thrones Music







