@Stevenstuff
  @Stevenstuff
Steven | Adding Floppy Physics Based Enemies To My Game @Stevenstuff | Uploaded August 2020 | Updated October 2024, 3 hours ago.
In today's mess of a devlog, I add new weapons, new enemies, and new totally intentional features to my game. Lots of progress, and many bad jokes, were made.

Play a demo of the game here: stevensstuff.itch.io/fps-game-demo-thing-again

//longer description
So yeah, devlog 2 of the still unnamed first person shooter thing. Last time, I added the basic gameplay mechanics and things like wall running. So this time, I expanded on them a little and added some new and very floppy physics based, procedurally animated enemies using inverse kinematics, ragdolls, and a bit of code. I also added some new weapons and mechanics like double jumping, and improved a lot of old things.

//music used
Vicious Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0

some other royalty free music that I don't remember the name of

//things
#gamedev #indiegame #unity3d #gamedevelopment #madewithunity
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Adding Floppy Physics Based Enemies To My Game @Stevenstuff

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