Uploaded March 2024 | Updated September 2026, 2 days ago
Glad the Monad enemies are still in the game.
Anyways, more impressions. This block might be my personal favorite aesthetic wise. The crystal theme is still present, and I like that.
In terms of the bosses, it seems they're all references to the old Monad enemies, except the last one. And that's really good, those enemies might be the most iconic ones in my head since they're the ones I beat up the most in the previous versions. The Jotun of Grief seems to have retained its position as the last guardian too, very iconic for me as well.
I don't understand why the last parts of the block locks away King cards though. Which is only accessible at 1/31, making it a bit of a pain to grind out the skill card pool for King of Swords. Genuinely baffling for me, honestly.
I'm definitely overprepared and overleveled. Only the last guardian I took a decent amount of time with. It was pretty fun though so I did not mind.
Glad the Monad enemies are still in the game.
Anyways, more impressions. This block might be my personal favorite aesthetic wise. The crystal theme is still present, and I like that.
In terms of the bosses, it seems they're all references to the old Monad enemies, except the last one. And that's really good, those enemies might be the most iconic ones in my head since they're the ones I beat up the most in the previous versions. The Jotun of Grief seems to have retained its position as the last guardian too, very iconic for me as well.
I don't understand why the last parts of the block locks away King cards though. Which is only accessible at 1/31, making it a bit of a pain to grind out the skill card pool for King of Swords. Genuinely baffling for me, honestly.
I'm definitely overprepared and overleveled. Only the last guardian I took a decent amount of time with. It was pretty fun though so I did not mind.










