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Adam Bozon | Adam Bozon - Bunker 2 DLTK 6:07 @AdamBozon | Uploaded December 2013 | Updated October 2024, 2 hours ago.
GoldenEye's Bunker 2 level on 007 mode (Dark Licence to Kill settings) using the Enemy Health 1000%, Enemy Damage 1000%, Enemy Accuracy 100%, Enemy Reaction Speed 100% settings.

Most of the run went very well. Some parts could have gone a bit better but other parts went better than usual so that made up most of the time I had lost because of that. See the annotations during the run for more information.

I have been really struggling to get a good run because the patrolling guards' positions and several luck factors make this strat really hard to complete. It took me about 165 hours to get this. I got 6:53 to beat Silentfoe's 6:58 after about 120 hours and lowered the WR to 6:41, 6:30, 6:24 and 6:17 since then but I wasn't happy with those runs because bad guard positions meant I wasn't able to use my quickest strats so I kept going for lower until I got good guard positions and a run I was happy with.

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CLONED GUARDS: There are several guards on this level that we call cloners. They are different to normal guards because instead of being lured when they hear you, they will stop where they are but clone a brand new guard who will come after you instead.

To stop this happening you just need to have seen the cloner guard so that he is loaded on to the level. It doesn't matter if he hasn't seen you, as long as you have seen him then he will change from a cloner guard to a normal guard and can be lured like a normal guard can be.

There are places on the level where I have had to be quieter or had to lure guards to a position further away from the cloner guard to stop them cloning new guards. I do take advantage of cloner guards on one part where I lure lots of guards to the mainframe to blow up as this gives me lots of ammo to use on the rest of the level which is useful because ammo can be a big problem on this level.

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GUARD LAYOUT NOTE: There are only certain positions that the patrolling guards can be in when I first come around the corner by the stairs. For example, when I reach the stairs, a guard could have:

(1) Just come around the corner behind the double doors.
(2) Just come through the double doors but the door will be closed behind him.
(3) Just turned the corner at the top of the stairs and will be walking towards the far left corner.
(4) Just gone around the far left corner ready to walk into the drone gun area.

...or he will be in the drone gun area somewhere out of sight.

The guards will just warp to the next of the positions above when I reach the stairs, they will never be in any other position such as just coming through the door or halfway to the far left corner.

The guards' positions in this part of the level are more predictable so I usually know where they will be before I even reach the stairs. I use a stopwatch when I'm playing so I know if I am too slow to get one of the best guard layouts. If I had a really good start like on this run then I should get the best layout which is the one I had in this run where a guard is in position (1) above and all the other guards are out of sight.

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See my other videos for a tutorial on this level.

I have set up the following page for anyone who might be interested in trying LTK or DLTK:

thengamer.com/Bozon/LTK_and_DLTK_Guide.htm

On there you will find out how to be added to the rankings, which are the easiest and hardest levels, tutorials, useful links and tips.
Adam Bozon - Bunker 2 DLTK 6:07Adam Bozon - Aztec LTK 5:14 (with Fast Animation cheat)Adam Bozon - Runway DLTK 0:43 (World Record)Adam Bozon - Facility DLTK 1:48Adam Bozon - Bunker 1 DLTK 2:19Adam Bozon - Bunker 2 DLTK StrategyAdam Bozon - War DLTK 3:27Adam Bozon - Bunker 2 LTK 1:42Adam Bozon - Maian SOS LTK 8:38Adam Bozon - Defection LTK 5:12Adam Bozon - Investigation DLTK 18:50Adam Bozon - Aztec LTK 2:10

Adam Bozon - Bunker 2 DLTK 6:07 @AdamBozon

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