Uploaded January 2021 | Updated September 2026, 6 days ago
As written by chronicbite.itch.io/abuginthesystem (As of 25/01/2021):
Crawl through an abandoned spaceship and discover what lies dormant inside...
Overview
ABugInTheSystem is an experimental game meant to invoke a somber and bleak atmosphere through cinematic gameplay sections and naturalistic dialog.
Game Controls
⌨️ Keyboard:
WASD to Move;
Space-bar to Fly;
Left or Right Shift to Grasp;
🎮 Controller:
Left Joystick to Move;
[A] button to Fly;
Left or Right Trigger to Grasp;
I recommend you play this game using a controller and headphones, if possible.
How to Install
Simply download the .zip file, extract the contents to a folder and run the executable!
Thank you for playing!
Thanks for checking out the project, I hope to keep working on it in the future!
Also, make sure to take a look at the included document to see an overview of the project's development process accompanied by some neat gifs (.html version only). If you have any feedback or issues feel free to leave it in a comment below. 😊
This project was developed as my submission to SFAS21, the 2021 Grads in Games "Search For a Star" Competition.
More information
Published 12 hours ago
Status In development
Platforms Windows
Author Chronicbite
Genre Adventure, Platformer
Tags 3D, artgame, cinematic, Experimental, Mystery, Narrative, Puzzle-Platformer, somber, Unity
Review:
Whelp, I seem to have found a way around it. With a little leeway and incline it is possible to fly directly to the ledge and skip the bugged platforms. Now, as mentioned in my previous comment, the game has some bugs ;))))))), nah seriously, it needs a little tweaking here and there. I had to restart the game four times in total. Once when I exited the map, a second time when the platforms bugged, a third time as it is very hard to climb the "ladder" and you may not realize that is the next objective. The lever is out of sight and the button really makes it seems like it is for opening the door that later gives you access to them camera module. I assumed it was bugged, and restarted, only to randomly realize that the "ladder" actually is climbable and that there is a lever above the door. Then I had to restart a fourth time, as I assumed the ending was bugged too. I now assume that the ending is the AI realizing the you are just a bug, and that he is all alone. I have waited for quite a while and ran all over the map (back to the beginning and back to the AI), but nothing changed. If this is indeed the ending, it would be quite nice with a stronger indication of such, so that you do not go explore for a nonexistent ending for a while.
These issues aside, the game was great. Great art-style and short, yet very impressive, sad and funny little story! Though nothing much or special was going on with the audio, it was quite nice and very much fitting! The atmosphere was great and if not for the struggles and restarting, it is a very immersive game! As far as I can see (I have only checked out the other games by their descriptions and images), this is the best game of the Games Programming Challenge 2021. Great work!
-BH
As written by chronicbite.itch.io/abuginthesystem (As of 25/01/2021):
Crawl through an abandoned spaceship and discover what lies dormant inside...
Overview
ABugInTheSystem is an experimental game meant to invoke a somber and bleak atmosphere through cinematic gameplay sections and naturalistic dialog.
Game Controls
⌨️ Keyboard:
WASD to Move;
Space-bar to Fly;
Left or Right Shift to Grasp;
🎮 Controller:
Left Joystick to Move;
[A] button to Fly;
Left or Right Trigger to Grasp;
I recommend you play this game using a controller and headphones, if possible.
How to Install
Simply download the .zip file, extract the contents to a folder and run the executable!
Thank you for playing!
Thanks for checking out the project, I hope to keep working on it in the future!
Also, make sure to take a look at the included document to see an overview of the project's development process accompanied by some neat gifs (.html version only). If you have any feedback or issues feel free to leave it in a comment below. 😊
This project was developed as my submission to SFAS21, the 2021 Grads in Games "Search For a Star" Competition.
More information
Published 12 hours ago
Status In development
Platforms Windows
Author Chronicbite
Genre Adventure, Platformer
Tags 3D, artgame, cinematic, Experimental, Mystery, Narrative, Puzzle-Platformer, somber, Unity
Review:
Whelp, I seem to have found a way around it. With a little leeway and incline it is possible to fly directly to the ledge and skip the bugged platforms. Now, as mentioned in my previous comment, the game has some bugs ;))))))), nah seriously, it needs a little tweaking here and there. I had to restart the game four times in total. Once when I exited the map, a second time when the platforms bugged, a third time as it is very hard to climb the "ladder" and you may not realize that is the next objective. The lever is out of sight and the button really makes it seems like it is for opening the door that later gives you access to them camera module. I assumed it was bugged, and restarted, only to randomly realize that the "ladder" actually is climbable and that there is a lever above the door. Then I had to restart a fourth time, as I assumed the ending was bugged too. I now assume that the ending is the AI realizing the you are just a bug, and that he is all alone. I have waited for quite a while and ran all over the map (back to the beginning and back to the AI), but nothing changed. If this is indeed the ending, it would be quite nice with a stronger indication of such, so that you do not go explore for a nonexistent ending for a while.
These issues aside, the game was great. Great art-style and short, yet very impressive, sad and funny little story! Though nothing much or special was going on with the audio, it was quite nice and very much fitting! The atmosphere was great and if not for the struggles and restarting, it is a very immersive game! As far as I can see (I have only checked out the other games by their descriptions and images), this is the best game of the Games Programming Challenge 2021. Great work!
-BH










![Rayman 3: Hoodlum Havoc - Episode 2 - Clearleaf Forest!
As written by https://raymanpc.com/wiki/en/Rayman_3 (As of 29/11/2021):
Rayman 3: Hoodlum Havoc is the third major game in the Rayman series, and the sequel to Rayman 2. Rayman 3 was released in 2003. Like its immediate predecessor, it is a 3D platformer. However, Rayman 3s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of Rayman 3 is temporally linear – unlike the previous games, where Rayman could physically return to completed locations, each Rayman 3 level is visited only once within the storyline. The overall reception of the game was poorer than that of Rayman 2.
It is notable for being the first Rayman game not directed by series creator Michel Ancel, who was occupied with the development of Beyond Good & Evil at the time. Ancel played a small role in the development of Rayman 3, assisting the team in various areas (such as Raymans new look) and meeting with them to brainstorm ideas for characters and environments.
Rayman 3 features a points-based scoring system; another first for the series. Players could post their final scores on the then-new RaymanZone website. However, this function was disabled when RaymanZone was retooled to suit the Raving Rabbids games. In February 2009, members of the Rayman Pirate-Community contacted Ubisoft and successfully arranged for the creation of a new Hall of Fame.[1] In July 2011, the PC version of the game joined Rayman Forever and Rayman 2 on the digital distribution network Good Old Games. In March 2012, a PlayStation 3 and Xbox 360 version titled Rayman 3 HD was released, with improved textures, framerate, lighting and audio quality. Rayman 3: Hoodlum Havoc - Episode 2 - Clearleaf Forest!](https://i.ytimg.com/vi/cyWb4xI_aPo/mqdefault.jpg)