Abaddon - Painting Process @deivcalviz
Abaddon - Painting Process  @deivcalviz
Uploaded March 2012 | Updated September 2026, 2 hours ago
UPDATED VIDEO Mar 18, 2012 - fixed the last few minutes that were gone before.

I decided to make this image for practice and as a new portfolio piece just because I am a huge fan of the concept artists at Blizzard Entertainment. I think I got inspired by their rough monster concepts for Diablo 3.

I just wanted to redesign a typical demon with a trident. :)

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Here are a few relevant tips for digipainting stuff like this:

- Creating a reference Sphere can help you keep a consistent palette and lighting for your subject.

-Lighting an external scene as if it was in a studio can help to create interesting moods.

-As usual, nail the lighting and palette as early as you can. I find that using the "replace color" feature is extremely helpful in the earlier stages to set the lighting. All the details can change later on. Once you've done this, it would be easier to zoom in for the details without losing the lighting you've set.

-Exaggerate depth by putting fog and particles. Our brains are trained to view things that are faded as being farther away. I exaggerated this technique on the tail and the farther limbs to give depth.


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Thanks for watching!

Did this in around 13hrs. (lol at the number)

For more of my art please check out my site! Thanks!

deivcalviz.com

and like my faceboook page!

facebook.com/DeivCalviz
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Abaddon - Painting Process

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