TheGrumpySpanner
DayZ Standalone - Disinfectant Execution
updated
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Слава Україні!
Icarus is a game. We played it. It didn't go well.
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Music provided by Epidemic Sound
It was hard.
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Music provided by Epidemic Sound
Chapters:
00:00 Intro
01:09 Day 1: "Violence all around me."
09:04 Day 2: "These guys are really toxic."
15:55 Day 3: "The luckiest series of events ever."
Huge thanks to Loreless & Aythek for help with filming.
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Music provided by Epidemic Sound
DISCORD: discord.gg/7bt2cdSjcJ
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TWITTER: twitter.com/GrumpySpanners
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Music provided by Epidemic Sound
I decided to get 100 unarmed in Valheim, I'd hoped to become one punch man.
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Music provided by Epidemic Sound
0:10 Making a Pickaxe
0:30 Mining Tin and Copper
1:45 Dungeons
3:20 Finding Surtling Cores
3:50 Flattening areas
4:30 Making Coal
5:00 Smelting Ore
5:20 Forging an Upgrade
6:15 Getting Finewood With The Bronze Axe
6:40 Getting Corewood
7:20 Making a Finewood Bow
7:45 How Portals Work
8:50 Taking On The Elder Boss
10:55 The Swamps
11:00 Farming Surtling Cores and Coal
11:20 Finding Rare Turnip Seeds
11:30 Using the Swamp Key and Entering the Sunken Crypts
11:55 Finding Iron in Chests and Mining the Muddy Scrap Piles
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Music provided by Epidemic Sound
0:00 Introduction
0:53 Spawning In and Trophy Area
1:07 Gathering Wood and Stone
1:38 Making an Axe and Cutting Tress
2:20 Deconstructing Abandoned Houses for Wood
3:45 Making a Weapon and Hunting Boar
4:15 How Food, Health and Stamina Work
5:30 Building a Shelter for Crafting
6:25 Cooking Food
7:30 Making a Bow and Arrows
7:50 Resting and Active Effects
9:08 Hunting Deer
9:35 Feathers for Arrows
10:00 Claiming and Repairing a House
11:00 Movement Speed and Weapon Holstering
11:35 Vertical Chest Storage
11:25 Crafting Leather Armour and Upgrading Items
13:20 Placing a Bed and Changing Your Spawnpoint
13:55 Finding Flint for Arrows and Workbench Upgrades
13:30 Swimming and Drowning
15:00 Fighting the First Boss
16:30 Hanging the Trophy For Abilities
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Music provided by Epidemic Sound
Valheim is a new game released to early access on the 2nd of February, its pretty great!
Valheim - store.steampowered.com/app/892970/Valheim
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Music provided by Epidemic Sound
Basic Guide For Textures Map Types - cgtricks.com/basic-guide-for-testures-map-types-yanko-stefanov
PBR Workflow - youtube.com/watch?v=a4dURVZEi3E
Texturing - youtube.com/watch?v=3g5YihV-fyA
Blender Texturing guide - youtube.com/watch?v=TMPjKVgTfYs
Blender Tutorial - youtube.com/watch?v=TPrnSACiTJ4
Photoshop height map - youtube.com/watch?v=Rw1c_duc4Cg
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Music provided by Epidemic Sound
All clips recorded live: http://www.twitch.tv/thegrumpyspanner
twitter.com/GrumpySpanners
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Hardbass by Danny from TheGrumpySpanner
Other music by Epidemic Sound.
Nikita plz fix xoxo
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Music provided by Epidemic Sound
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Music provided by Epidemic Sound
Brilliant Base Design - youtube.com/watch?v=26_1JfhBPC0
Music from epidemic sound.
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:)
Instrumental produced by Chuki -
youtube.com/watch?v=hTmIFQARrLs
http://www.youtube.com/user/CHUKImusic
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how are you?
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(Tldr) this video may be shit, gone home for a while.
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Outro - Vanic x K.Flay - Make Me Fade
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http://playrust.com
Music:
Next to You - jimmysquare
Black Heat - Ross Bugden
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Outro - Vanic x K.Flay - Make Me Fade
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Music:
Funk Your Style - TONEZPRO
Guib - Boiseries
Le Chanson - jimmysquare
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Solitude - Muciojad
Next to You - jimmysquare
Vanic x K.Flay - Make Me Fade
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New Map: SavasIsland. Conventional Rust on a tiny map.
Fixed and improved SavasIsland_koth.
Gamma cranking is fairly fruitless now.
New LR300 sounds
More sound polish
Fixed god rays
Fixed distorted water reflections
Fixed particle motion blur
Fixed TSSAA occasional darkening
Fixed climate color grading
Monuments and dungeon artwork from last 2 months
Reworked bone armor
Deer skull mask
Added Cactus Flesh
Improved weapon firing rate frame rate independence
FPS counter now updates in menus as well
Color grading is now forced on all clients
Weapon owner mismatches are now logged to the combat log
Fixed swimming in tunnels being a pain in the ass
Added WIP lighthouse monuments
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Removed a few shitty bird stings and cricket loops
Better volume balance and general polish on ambient sounds
Better, more varied bullet flybys and ricochets
Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
More woody knock and less tearing on tree impacts
Footstep polish and consistency
Bush rustles have a lot shorter fade in and sound more natural
Misc small sound tweaks, volume balance, and polish
Increased time between songs
Never play songs before the min song gap has elapsed
Fixed alt+enter related darkening
Fixed alt+enter related rocks missing terrain blend
Added Research Bench
Added Research Paper
Large Box unlocks at level 9 (was 10)
Research Bench unlocks at level 10 (was 17)
Fixed candlehat/minerhat not working
Made holosight easier to see through
Combat log now also contains rejected attacks with a reason for rejection
Added entity pooling (pool.entities convar, disabled by default for now)
Disabled pool.skins on the server by default (doesn’t make much sense there)
Doubled projectile radius of shotgun buckshot and handmade shells
Increased rifle and pistol projectile base damage from 40 to 50
Adjusted bolt action damage so coffee can helmets let you barely survive one headshot
Increased effective distance of rifle bullets
Fixed player view direction sometimes not being shown correctly to other clients
Added some server side interaction checks to nearly all interactions
Fixed some server side garbage collection spam from auto turrets
Projectile LOS checks now use client side start position after verifying it
Attack LOS tickets are now clamped
Added additional line segment to projectile and melee hit LOS check
Added additional info to server log when rejecting attacks for LOS violations
Added attack verification to launcher weapons
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
Added meleearmor, arrowarmor, bulletarmow and bleedingarmor server convars
Added admin vis.lineofsight server convar (debugging)
Added admin vis.protection client convar (debugging)
Added admin printinput and printhead console commands (debugging)
Renamed pooling stat commands to print_memory, print_prefabs and print_assets
Split pool clear command into clear_memory, clear_prefabs and clear_assets
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Full clothing and armor balancing pass (15% more body damage when fully geared)
Protections from clothing and armor now add up (all slots required for max protection)
Bleeding is displayed as total damage that will be applied over the bleeding duration
Increased bleeding rate to 20 damage per minute (instead of barely any at all)
Increased bleeding from weapons to 20% of the applied damage
Revive takes 6 seconds to complete (holding down E)
Cannot move while reviving
Revive attempts delay player death
Bandage and syringe no longer revive players
Increased player wounded time (now 40-50 seconds)
Reduced projectile radius of slugshot, buckshot, arrows and explosive rounds
Increased headshot multiplier of throwables and arrows to 1.5 (from 1.25)
Pressing R rotates placement guide of deployables and building blocks
Server now verifies projectile path between checkpoints (anti hack)
Projectiles can be picked up immediately after they hit something
Combat log now correctly displays the last 30 entries
Combat log now includes the ammo type
Semi auto pistol now holds 10 rounds (from 8)
Revolver now holds 8 rounds (from 6)
Fixed semi auto pistol doing 39.99 damage instead of 40.00
Fixed being unable to bandage other players
Fixed feet hitboxes being outside of the collision bounds on wounded players
Fixed rock box stacking exploits
Fixed grenade viewmodel sometimes getting stuck in throwing animation
Fixed layer toggle with no name in F1 tools
Fixed player jump animation not playing
Added hurt admin console command (takes amount of damage as parameter)
Improved rendering performance again
Improved player preview lighting; added anti-aliasing
Fixed flow around player preview
Fixed Hapis lake waves
Fixed TSSAA flickering when switching items
Fixed revz not defaulting to 1 when client cfg is missing
Fixed rock/cliff texturing, female skin and other glitches introduced a couple of weeks ago
Can sprint with crossbow again
Halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, xbow
More than halved crafting time for Explosives and Gunpowder
Added Satchel Charge
Fixed explosive rounds dealing double explosive damage
Slightly increased cost of beancan grenades
Reduced cost of C4 by 20%
Armored door available at level 17
Added XP earners for healing other players
Removed Gathering diminishing xp from other players (more xp sooner)
Shelves unlock at Level 5 + 80% cheaper
Reduced metal cost of woodwire, metal barricades
Reduced level requirements of wood, woodwire, metal barricades + spike trap
Added Double Barrel Shotgun
Autoturret health increased to 1000
Autoturret damage increased 50%
Autoturret protection from satchels/beancans increased 50%
Loot tables for radtowns handcrafted and contain less junk
Ammo stacks can be found in radtowns
Max condition of items is shown as a red bar
Fixed weapon viewmodels sometimes being partially see-through (exploit)
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next episode we get spome action!
Also did make it brighter in vegas but wouldnt go any brighter, just made the screen white :/
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Music By - youtube.com/channel/UCSyBSyLk4ZvXd2Fj-tLojag
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youtube.com/user/TheSpannerKid
Music - youtube.com/channel/UCSyBSyLk4ZvXd2Fj-tLojag
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Added protection against a number of throw weapon hacks
Fixed flyhack_protection 2 false positive when jumping on floating ice caps
Fixed projectile line of sight protection issue inside caves
Fixed projectile line of sight protection issue on fence and twig building blocks
Fixed rare false positives in the server side melee weapon repeat rate verification
Fixed chain link fence exploits against turrets and the patrol helicopter
Fixed issues when connecting to a server from the in-game main menu
Updated EAC
Music by Chuki HipHop (BE) - youtube.com/channel/UCSyBSyLk4ZvXd2Fj-tLojag
Rust - http://playrust.com
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Client.connect 173.199.72.102:28016
Rust - http://playrust.com
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Rust - http://playrust.com
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Dungeon art monthly progress
Weapon mods can both offset and scale all weapon stats
Fixed weapon hip aim cone parameter being ignored
Fixed that only the first weapon attachment was receiving the weapon aiming state
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
The restart console command now takes the number of seconds as an argument
The default restart timer is now 5 minutes instead of 60 seconds
Calling restart -1 cancels the server restart
Don’t try to update Steam stats if Steam is not initialized (server error)
Fixed projectile weapon repeat / reload delay inaccuracies
Optimized entity linking on both client and server
Fixed a no clipping exploit
Player model state is now updated and verified once per frame instead of once per tick
Fixed an exploit to access the F1 menu admin tools
The object quality slider no longer uses far too low quality meshes at close range
Suicides are displayed in separate column in the stats console command
Weapon attachments are no longer invisible when attached to the held weapon
Fixed being able to stack boxes partially inside walls
Fixed admins getting violations when disabling no clipping while moving very fast
Added flyhack_protection mode 2
Increased projectile LOS penalty for player to player damage
Building blocks store a unique building ID
Buildings have to keep a distance of two meters between each other
Fixed sign update issues for clients with slow connections
Stripped the .prefab extension from death screen kill messages
Procedural Map: Fixed holes in mountains
Procedural Map: Increased distance between mountains
Procedural Map: Increased monument and road density
Procedural Map: Increased minimum powerline distance
Procedural Map: Tweaked airfield and cave monument topology
Procedural Map: Increased overall number of caves on the map
Procedural Map: Decreased minimum distance between caves
Procedural Map: Enabled shore wetness on the road material
Procedural Map: Tweaked water to landmass ratio
Fixed revz related particle issues; e.g. missing fly swarm
Fixed scattering related particle issues
Added experimental large scale occlusion
Added Muzzle Booster
Added Muzzle Brake
Halved more or lesS attachment costs
Rust - http://playrust.com
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Real Chill Old School Hip Hop Instrumentals Rap Beat #9 - youtube.com/channel/UCSyBSyLk4ZvXd2Fj-tLojag
Rust - http://playrust.com
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Added deployable decay to sleeping bags, tool cupboards, barricades and traps
Tool cupboards can be repaired
Added server side stat tracking separate for every server instance
Added projectile line of sight tracking no enforcement yet
Added lineofsight protection server convar only toggles tracking for now
Increased available time to harvest plants before they die
Hemp can be harvested for reduced cloth when small
Ignore projectiles from stalled players
Take player lag into consideration for server side projectile speed verification
Projectile entity distance verification takes entity speed into account
Include player and target names in server side projectile logs
No longer give anti hack violations to players that are stuck behind doors
Improved fly hack detection fixed a potential false positive
Fixed overly bright clouds at night
Fixed blurry Facepunch logo on low quality settings
Fixed issue that could render the water purifier invisible
Fixed issue where the water purifier bucket could not be interacted with
Fixed potential server crash caused by water bucket
Fixed line of sight loot exploits
Fixed exploit to disable gunshot sounds
Fixed survey charge particle effect rotation
Added decay.tick server startup parameter specifies decay tick interval
Fixed estimated player velocity being extremely inaccurate during server lag
Player animation tweaks
Fixed offset Holosights
Fixed issue with revz not being set causing rendering problems
Fixed revz darkening environment
Fixed revz player preview
Fixed revz deferred lighting and reflections
Fixed revz missing decals, player tags, holosight dot, lantern glass
Fixed revz missing heli body and heli interiors
Fixed revz painting signs
Fixed revz greyboxes not visible
Fixed revz horse hair, helicopter glass seen through objects
Fixed revz menus darkening water
Fixed horse hair discoloration
Fixed teddy bear mesh + material
Fixed water simulation issue causing seams in shore blend
Fixed speedtree billboards in d3d9
Fixed pitch black shadow on grass when shader level 300
Fixed pitch black horse lowest LOD mesh
Fixed ocean and rivers not showing specular highlights for secondary lights
Fixed research table glass shader
Rust - http://playrust.com
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Optimized and improved 3rd person player animations
More sound mix tweaks
New fish caught sounds for traps
Decay states save and load on server restart
Decay uses less server memory
Building block decay timer correctly resets when fully repaired
Fixed viewmodels spazzing out for one frame when deployed
Client load balancer pauses other work while network packets have to be processed
Fixed roof side conditional models occasionally missing on the client
Fixed entity pool warning when certain pine trees were destroyed
Repairing now requires all types of resources an object costs (instead of just one)
Fixed plant entity leak when their happiness was stuck around zero
Plant skins use prefab pooling for performance
Plant server convars actually do what they claim to do
Fixed planting and harvesting particle effect rotations
Added hemp seeds and hemp farming
Wild corn and pumpkins always spawn next to rivers
Reduced driftwood decor object density
Dialed back tint randomization of wild hemp
Fixed possible server side NaN / infinity positions of physics entities
Tightened valid cupboard placement angle
Fixed world models, ragdolls and debris ignoring cave triggers
Fixed server projectiles like rockets ignoring cave triggers
Fixed floating deployables in caves
Fixed turret line of sight check in caves
Fixed patrol helicopter and turret not seeing and firing through fences
Added anti hack kick counter to admin status command
Added another layer of fly hack protection
Added server side projectile speed verification
Powerline cables now cast shadows
Powerline cables are now affected by fog
Fixed seam in river transition to ocean caused by fog
Added halterneck and skirt
Silencer durability increased
Silencer damage reduction slightly reduced
Added water purifier
Can no longer codelock fish traps
Rust - http://playrust.com
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client.connect 178.32.86.68:28315
Background
Jesse James - 50's Manhattan - soundcloud.com/ijessejames
The fall - Ross Bugden
Wasteland - Ross Bugden
Outro
Vanic x K.Flay - Make Me Fade
Rust - http://playrust.com
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New flamethrower sounds
Fixed gradual ambience performance degradation bug
Fixed coroutine leak in entity particle emission
Optimized building block despawns some more
Fixed another performance issue when looking at players
Fixed tree culling performance issue caused by wind
Optimized UI variable display code
Adjusted grass LODing (less upscaling on lower LODs)
Updated player preview idle
Added wave displacement to water quality level 1
Limited shadow distance to 50 when shadow cascades are disabled
Icesheet prefabs use LOD grid
Fixed horizon sky / water blending
Improved aerial perspective density computation
Added shadowmode convar to adjust sun shadow casting
Sun shadows disable completely when shadow distance is set to 0
Added additional procgen benchmarks
Procgen benchmarks reset GC, LODs, grass, decor and tasks before every run
Stripped legacy fog modes from shader compilation and scenes
Fixed that the door animation was stopped one frame too early
Fixed regression that sometimes skipped entity linking when building
Fixed entities not sending slot updates when server side changes are made
Made perf convar display async task queue when set to 6
Server restart command calls quit command after the timer reaches 0
Fixed missing ignite and extinguish icons on small furnace
Slightly higher starting calories
Fixed flames doing less damage to objects when sitting on stone/metal
Map cost reduced to 1 paper
Fixed water barrels not blocking building
Fixed water bucket having drink as default option (impossible to deselect)
Fixed being able to transfer water into an unheld bucket
Song - King Krule - Easy Easy (JaeGenius Remix)
Outro- make me fade
Rust - http://playrust.com
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Added projectile refraction when penetrating objects
Added player self interaction menu (currently only used for drinking)
Improved the performance of player and sleeper streaming from the server
Fixed huge performance drops when looking at or nearby players in certain situations
Fixed deployment of boxes on shelves being annoying
Fixed certain deployables being placeable at unrealistic angles
Fixed a rare issue that could make code locks float when opening or closing doors
Fixed being able to loot through tiny slits between building block colliders
Fixed an issue that could make client side colliders have slightly incorrect positions
Fixed an issue that could make two C4s stick to each other and get stuck in the air
Fixed inconsistent bone scales between the player preview model and the player model
Fixed an issue where chat messages could overflow and use tons of memory
Chat message UI objects are now pooled (less garbage collection)
Fixed glitch causing glow on monument decals in OpenGL
Fixed sun flicker pattern on the horizon in OpenGL
Max Hydration halved
Max Calories halved
Bleeding damage quartered
Bota Bag can be filled from the world
Bota Bag cost reduction
Water does not provide health above 40hp
Moving around uses lots more calories/water
No sprinting when fully dehydrated
Increased storage capacity of Bucket/Barrel
Added Salt Water
Can drink from any body of water by looking at it and pressing E
Flamethrower finds ammo if put on belt
Rust - http://playrust.com
Check out our Twitter:
twitter.com/GrumpySpanners
Join our Steam group:
http://steamcommunity.com/groups/TheGrumpySpanner
Follow us on Twitch.tv:
http://www.twitch.tv/thegrumpyspanner
Part 1 - youtube.com/watch?v=uRj3oRSuJAM
Background |
Jesse James - 50's Manhattan - soundcloud.com/ijessejames
Young And Old Know Love - Puddle of Infinity
Outro | K. Flay - Make Me Fade
Rust - http://playrust.com
Check out our Twitter:
twitter.com/GrumpySpanners
Join our Steam group:
http://steamcommunity.com/groups/TheG...
Follow us on Twitch.tv:
http://www.twitch.tv/thegrumpyspanner


