Hollow Knight ArchiveWilliam and Ari appear on state at BitSummit Vol. 6 alongside Matt Trobbiani to discuss the indie games industry.
***** Originally streamed May 11th, 2018
This reupload was done for the purpose of preservation. This interview has been altered to remove the constant translations into Japanese that was occuring. If you want to see the full interview with the Japanese translations, check this video: youtu.be/-klbW0_3rOc
Team Cherry interview at BitSummit 2018Hollow Knight Archive2021-01-11 | William and Ari appear on state at BitSummit Vol. 6 alongside Matt Trobbiani to discuss the indie games industry.
***** Originally streamed May 11th, 2018
This reupload was done for the purpose of preservation. This interview has been altered to remove the constant translations into Japanese that was occuring. If you want to see the full interview with the Japanese translations, check this video: youtu.be/-klbW0_3rOc
source: youtube.com/live/fLD2ELuslkc?si=cDMDOCI7OVCyOn-xSilksong reveal trailer with video file metadataHollow Knight Archive2023-12-13 | On December 13th 2023, the Discord user TheShawarma shared metadata extracted from the Hollow Knight: Silksong press kit. Among the data were names of video files used to construct the Silksong reveal trailer. Another Discord user, sarah.under.sun matched these file names with the clips found in the Silksong reveal trailer. Since the metadata doesn’t reveal which clip is which, some guesswork was involved. Asterisks have been placed next to the less certain pairings.
View full metadata here: drive.google.com/drive/folders/1gGZrscEejBVfl58Oaa0JEi-NdHt6Q7_I?usp=drive_linkTeam Cherry explains designing Hollow Knights world (GMTK 2019)Hollow Knight Archive2023-08-29 | In 2019, @GMTK released a video examining Hollow Knight's level design. During this video, he shared quotes from Team Cherry he received via email correspondence. This video clips out Team Cherry's quotes and provides them without context.
Here's roughly where the clips were taken from the video 8:25 16:05 18:19 20:07 22:12 28:20 38:01The Cat Piano (2009) Behind-the-Scenes interview with Ari Gibson and Eddie WhiteHollow Knight Archive2022-12-30 | This is a behind-the-scenes interview with the directors of the 2009 short film, The Cat Piano, Ari Gibson and Eddie White.
This interview was featured on the official DVD release of the film.
Video chapters: 00:00 Introduction 01:30 Nick Cave 02:46 Style 03:57 Influences 06:04 The Poet 06:58 Animation Technique 08:03 Music 09:42 CollaborationThe Cat Piano (2009) AnimaticHollow Knight Archive2022-12-30 | This is an animatic of the 2009 short film, The Cat Piano, produced by the People's Republic of Animation, and directed by Ari Gibson and Eddie White.
This animatic was featured on the official DVD release of the film.
Watch the full film here: youtu.be/Uj4RBmU-PIoChris Larkin interview with Game Composure (2019)Hollow Knight Archive2022-12-15 | Welcome to Game Composure, an interview podcast series featuring people who work in and around video game music!
This episode features Christopher Larkin, composer of the 'Hollow Knight' series, the 2017 documentary 'Barbecue', ABC's 'The Adventures of Figaro Pho', plus many other projects. We talk about his background in music and games, his creative process and advice for getting into professional composition.
Remember to rate the show on your favourite listening platforms, share with others and subscribe! Also follow me and the show on Twitter: @ManJell0 / @GameComposure
*****
Game Composure podcast created by Angelo Valdivia
Originally uploaded February 20th, 2019
The original audio file is no longer available through their site. This reupload was done for the purpose of preservation.
Features: Christopher LarkinHollow Knight: Silksong Teaser Footage (6/16/22) (PC Game Pass Promo)Hollow Knight Archive2022-11-19 | An additional four seconds of footage was revealed for Hollow Knight: Silksong via Xbox to promote the game coming to Gamepass on PC
Original video: youtu.be/8_LlyqIunckHollow Knight: Silksong Teaser Footage (6/14/22) (Xbox Game Pass Promo)Hollow Knight Archive2022-11-19 | An additional seven seconds of footage was revealed for Hollow Knight: Silksong via Xbox.
Original link: youtube.com/watch?v=Zr9eAtwcYlo&t=2174sAll Silksong footages and screenshots arrange by area (New PS4/PS5 screenshots)Hollow Knight Archive2022-09-20 | This video compiles all Silksong trailer footage released so far, along with all unique screenshots and gifs, arranged by area to the best of my knowledge.
Updated from my previous video to include new screenshots added to the PlayStation store mobile app.
00:00 Moss Grotto 00:27 Forest of Bones 00:52 Weaver Prison 00:57 The Marrow 01:05 Deep Docks 01:26 Dark Forest 01:47 Coral Forest 01:59 Barnacle Area 02:05 Greymoor 02:45 Bell City 02:49 Citadel Base 03:11 Sandy Area 03:19 Grindle 03:25 Last Judge 03:37 Gilded Cities/Misc 03:42 Clocktower 03:47 Shining Citadel 04:15 Lace ArenaTeam Cherry asked about Joseph AndersonHollow Knight Archive2022-06-27 | In 2019 Team Cherry conducted an interview with SA Game Developers Talks. During the event, they took questions from the crowd. One person asked Team Cherry if they had seen YouTuber Joseph Anderson's video "Hollow Knight Critique"
Original interview youtube.com/watch?v=FYSwaR0gi_k&t=3401sTeam Cherry interview with LayerQ at Tokyo Game Show (2017) (Captions available)Hollow Knight Archive2022-06-25 | Ari Gibson, Makoto Koji and Matt Griffin ran a Hollow Knight booth at Tokyo Game Show 2017, complimentary of Kakehashi Games, the studio that handled Hollow Knight's Japanese translation.
While there, Team Cherry was interviewed by LayerQ, a Japanese YouTube channel. They even prepared a nice present for him, Australian chocolate.
***** Originally published October 5th, 2017.
This reupload was done for the purpose of preservation. This interview has been altered to remove Japanese translations of the interview. If you want to watch the full interview, check the link below: youtu.be/R_i_UUmNHxg
Video Chapters: 00:00 Introduction 00:33 Q1. What is the one main appeal of Hollow Knight? 01:16 Q2. What was the most difficult thing while designing Hollow Knight? 01:47 Q3. What was the biggest motivation to continue making the game? 02:25 Q4. Will you update the game? 03:05 Q5. What is special about the writing? 03:39 Do you have an idea for the next game? 04:22 Do you have any comment for Japanese fans? 04:55 A present for Q-san 05:45 LethLeth Interview on Live from the Abyss (2020)Hollow Knight Archive2022-04-21 | Matthew Griffin (Leth) appears on the Live from the Abyss podcast to discuss working with Team Cherry on Hollow Knight and Hollow Knight: Silksong.
***** Originally uploaded September 18th, 2020
This interview was originally uploaded in two parts by the users DeepDockProlitarian and Mythreel. Both videos are now unavailable on their original channels. This reupload was done for the purpose of preservation.
Features: LethLeth Interview on Live from the Abyss (2021)Hollow Knight Archive2022-04-21 | Matthew Griffin (Leth) appears on the Live from the Abyss podcast with DeepDockProlitarian and Stizzl to discuss working with Team Cherry on Hollow Knight, Hollow Knight: Silksong, Crowsworn, and indie game dev in general.
***** Originally uploaded April 18th, 2021
This video was originally uploaded by the user DeepDockProlitarian, who has since closed their account. This reupload was done for the purpose of preservation.
Features: LethTeam Cherry interview with Pixels Rising (2016)Hollow Knight Archive2021-08-02 | For our seventh show this week we interviewed William Pellen, Ari Gibson and David Kazi from Adelaide-based indie game development team Team Cherry!
Chell talked to the team about their varying personal histories with games and game development, and the influence of game jams on the team. We also chatted about their upcoming action-adventure puzzle platformer Hollow Knight, a Metroidvania-esque game set in an atmospheric, dreamlike bug kingdom. The game is their first commercial project and is a Kickstarter success slated to come out this year for PC, Mac, Linux and Wii U.
Listen to the full interview in all its glory right here (if you’re wondering who’s who when listening, I believe William is the first to speak, and Ari is the second, followed by Dave!) You can follow Team Cherry on their website, Facebook and Twitter.
*****
Originally uploaded April 15th, 2016.
The original website which hosted Pixels Rising, Radio Adelaide, is no longer exists. This reupload was done for the purpose of preservation.
This video has been heavily edited to only feature questions relevant to Team Cherry and their responses.
I highly recommend checking out the whole show here: youtu.be/9xTyyvwwQx0Team Cherry interview with Kotaku Splitscreen (2018)Hollow Knight Archive2021-05-03 | One of the best things about Hollow Knight is how often it makes you feel like you’ve uncovered a secret. There was a huge chamber hidden behind that breakable wall, and you just happened to stumble on it. What other secrets might you have missed?
This week on Kotaku Spltscreen, I talked with Team Cherry’s Ari Gibson and William Pellen about how they came up with the idea for Hollow Knight, how they fleshed out the game, who did the voices for all of the monsters, and which maniac came up with Millibelle the banker.
*****
Originally uploaded September 2nd, 2018
The original audio file is no longer available through Kotaku's site, but can be found on mirror sites. This reupload was done for the purpose of preservation.
Dave Kazi worked on Team Cherry as the technical director. Since he wasn't involved in many Team Cherry interview, this is one of the few times we have heard him speak. So mysterious.
Watch the original video here: youtube.com/watch?v=W3EvCksJOfkTeam Cherry asked about mossbagHollow Knight Archive2021-01-02 | Team Cherry was asked about mossbag in one of their Mixer streams back in 2018. Unfortunately, this is one of the few clips that survived from those streams. See below for an explanation.
Team Cherry held three streams to celebrate the release of Hollow Knight on PS4 and Xbox One. These streams were hosted on Mixer, and the VODs are lost to time. Luckily, Sumwan compiled all the interesting information from 2 of the 3 streams on Reddit. The first stream had such terrible mic quality, it was almost impossible to understand anything William and Ari were saying.
Stream 3 Summary by u/Sumwann reddit.com/r/HollowKnight/comments/9kvkrf/team_cherrys_final_qa_stream_transcription_ofChris Larkin interview with Pixels Rising (2017)Hollow Knight Archive2021-01-02 | Local Adelaide developer Team Cherry are releasing their debut title Hollow Knight on the 24th of February and it is one of our most anticipated games for 2017! But Team Cherry haven't made the game all by themselves, and recruited Adelaide award winning composer and sound designer Christopher Larkin, to compose the soundtrack.
Chell and Mully had the chance to catch up with Chris and chat about his work on Hollow Knight, his experience reworking the original sound design from Pac-man for the mobile game Pac-man 256 and his advice on how to become a composer and sound designer for video games.
You can find his soundtracks for Hollow Knight and Expand on his Bandcamp page and follow Chris on Twitter to keep up to date on his latest projects.
*****
Originally uploaded February 16th, 2017.
The original website which hosted Pixels Rising, Radio Adelaide, is no longer exists. This reupload was done for the purpose of preservation.
Features: Christopher LarkinTeam Cherry interview with D1DLC (2016)Hollow Knight Archive2021-01-02 | Brad and Jake chat to two thirds of Team Cherry, the folks behind the great looking Hollow Knight. Brad’s played some early parts of the game and is tipping it to be an absolute belter.
A huge thanks to Team Cherry for giving up some of their extremely limited time to talk to us and the process of making the game, how the name Team Cherry came into being and Battletoads!
*****
Originally uploaded August 9th, 2016
The original audio file is no longer available through their site. This reupload was done for the purpose of preservation.