Hollow Knight Archive
Team Cherry interview at BitSummit 2018 (FULL INTERVIEW)
updated
youtube.com/watch?v=zuOvXrII_Mw
Originally uploaded June 12th, 2022
source:
youtube.com/live/fLD2ELuslkc?si=cDMDOCI7OVCyOn-x
View full metadata here:
drive.google.com/drive/folders/1gGZrscEejBVfl58Oaa0JEi-NdHt6Q7_I?usp=drive_link
The original GMTK video can be found here:
youtu.be/7ITtPPE-pXE?si=UAQzm-tqQv6RD5kt
Here's roughly where the clips were taken from the video
8:25
16:05
18:19
20:07
22:12
28:20
38:01
This interview was featured on the official DVD release of the film.
Watch the full film here:
youtu.be/Uj4RBmU-PIo
Video chapters:
00:00 Introduction
01:30 Nick Cave
02:46 Style
03:57 Influences
06:04 The Poet
06:58 Animation Technique
08:03 Music
09:42 Collaboration
This animatic was featured on the official DVD release of the film.
Watch the full film here:
youtu.be/Uj4RBmU-PIo
This episode features Christopher Larkin, composer of the 'Hollow Knight' series, the 2017 documentary 'Barbecue', ABC's 'The Adventures of Figaro Pho', plus many other projects. We talk about his background in music and games, his creative process and advice for getting into professional composition.
Remember to rate the show on your favourite listening platforms, share with others and subscribe! Also follow me and the show on Twitter: @ManJell0 / @GameComposure
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Game Composure podcast created by Angelo Valdivia
Originally uploaded February 20th, 2019
The original audio file is no longer available through their site. This reupload was done for the purpose of preservation.
Link to original release page:
player.whooshkaa.com/shows/game-composure?episode=335347
Features:
Christopher Larkin
Original video:
youtu.be/8_LlyqIunck
Original video:
youtu.be/Rl3Z0-_Zblg
Twitter link:
twitter.com/Xbox/status/1536776137447116800?s=20&t=msTSIOtB159JM797XQWB-Q
Original link:
youtube.com/watch?v=Zr9eAtwcYlo&t=2174s
Updated from my previous video to include new screenshots added to the PlayStation store mobile app.
Music:
youtu.be/C52li743j0I
All trailers (and other direct capture footage of Sillksong):
youtube.com/playlist?list=PLn55_P3_rbwLhW-cOFGPpFkjpb0WOcFQg
00:00 Moss Grotto
00:27 Forest of Bones
00:52 Weaver Prison
00:57 The Marrow
01:05 Deep Docks
01:26 Dark Forest
01:47 Coral Forest
01:59 Barnacle Area
02:05 Greymoor
02:45 Bell City
02:49 Citadel Base
03:11 Sandy Area
03:19 Grindle
03:25 Last Judge
03:37 Gilded Cities/Misc
03:42 Clocktower
03:47 Shining Citadel
04:15 Lace Arena
Joseph Anderson's Hollow Knight video:
youtu.be/7t1mxoMIDfY
Original interview
youtube.com/watch?v=FYSwaR0gi_k&t=3401s
While there, Team Cherry was interviewed by LayerQ, a Japanese YouTube channel. They even prepared a nice present for him, Australian chocolate.
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Originally published October 5th, 2017.
This reupload was done for the purpose of preservation. This interview has been altered to remove Japanese translations of the interview. If you want to watch the full interview, check the link below:
youtu.be/R_i_UUmNHxg
Blogpost mentioning TGS 2017:
https://www.teamcherry.com.au/blog/the-grimm-troupe-descends
Transcript:
docs.google.com/document/d/10ggItTtNWGiXy4TWhIv5t6TNbzmWE49Axc74q33SDxc/edit?usp=sharing
Video Chapters:
00:00 Introduction
00:33 Q1. What is the one main appeal of Hollow Knight?
01:16 Q2. What was the most difficult thing while designing Hollow Knight?
01:47 Q3. What was the biggest motivation to continue making the game?
02:25 Q4. Will you update the game?
03:05 Q5. What is special about the writing?
03:39 Do you have an idea for the next game?
04:22 Do you have any comment for Japanese fans?
04:55 A present for Q-san
05:45 Leth
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Originally uploaded September 18th, 2020
This interview was originally uploaded in two parts by the users DeepDockProlitarian and Mythreel. Both videos are now unavailable on their original channels. This reupload was done for the purpose of preservation.
Links to original (unavailable) videos:
youtu.be/9k7xhKKLw3Q
youtu.be/tATKpAl4Qag
Features:
Leth
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Originally uploaded April 18th, 2021
This video was originally uploaded by the user DeepDockProlitarian, who has since closed their account. This reupload was done for the purpose of preservation.
Link to original (unavailable) video:
youtu.be/OwKdKksfVTc
Features:
Leth
Chell talked to the team about their varying personal histories with games and game development, and the influence of game jams on the team. We also chatted about their upcoming action-adventure puzzle platformer Hollow Knight, a Metroidvania-esque game set in an atmospheric, dreamlike bug kingdom. The game is their first commercial project and is a Kickstarter success slated to come out this year for PC, Mac, Linux and Wii U.
Listen to the full interview in all its glory right here (if you’re wondering who’s who when listening, I believe William is the first to speak, and Ari is the second, followed by Dave!)
You can follow Team Cherry on their website, Facebook and Twitter.
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Originally uploaded April 15th, 2016.
The original website which hosted Pixels Rising, Radio Adelaide, is no longer exists. This reupload was done for the purpose of preservation.
The original article is still available via Web Archive:
web.archive.org/web/20170328173900/radio.adelaide.edu.au/pixels-rising-interview-with-team-cherry-creators-of-hollow-knight
You can find a transcription of the interview here:
docs.google.com/document/d/1VoOLBABKvemvuOX3moTjrj6gagiO3dgSM_0HTq3THRc/edit?usp=sharing
Originally aired June 13th, 2018
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This video has been heavily edited to only feature questions relevant to Team Cherry and their responses.
I highly recommend checking out the whole show here:
youtu.be/9xTyyvwwQx0
This week on Kotaku Spltscreen, I talked with Team Cherry’s Ari Gibson and William Pellen about how they came up with the idea for Hollow Knight, how they fleshed out the game, who did the voices for all of the monsters, and which maniac came up with Millibelle the banker.
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Originally uploaded September 2nd, 2018
The original audio file is no longer available through Kotaku's site, but can be found on mirror sites. This reupload was done for the purpose of preservation.
Link to original release page:
kotaku.com/the-makers-of-hollow-knight-are-fine-with-players-missi-1828721254
Working link to original podcast:
stitcher.com/show/kotaku-splitscreen/episode/143-cyberpunk-2077s-big-debut-56012606
Features:
William Pellen, Ari Gibson
You can find a transcription of the interview here:
docs.google.com/document/d/1OK74FIXbiAyhQc9Um8K0jSYa3JLI-j6ZQbeX-RJbOLw/edit?usp=sharing
Dave Kazi worked on Team Cherry as the technical director. Since he wasn't involved in many Team Cherry interview, this is one of the few times we have heard him speak. So mysterious.
Watch the original video here:
youtube.com/watch?v=W3EvCksJOfk
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Originally streamed May 11th, 2018
This reupload was done for the purpose of preservation. This interview has been altered to remove the constant translations into Japanese that was occuring. If you want to see the full interview with the Japanese translations, check this video:
youtu.be/-klbW0_3rOc
Original full BitSummit stream:
youtube.com/watch?v=a9NnYerua08
Features:
William Pellen, Ari Gibson
Team Cherry held three streams to celebrate the release of Hollow Knight on PS4 and Xbox One. These streams were hosted on Mixer, and the VODs are lost to time. Luckily, Sumwan compiled all the interesting information from 2 of the 3 streams on Reddit. The first stream had such terrible mic quality, it was almost impossible to understand anything William and Ari were saying.
Stream 2 Summary by u/Sumwann
reddit.com/r/HollowKnight/comments/9jgat0/team_cherrys_qa_stream_transcription_of_answers
Stream 3 Summary by u/Sumwann
reddit.com/r/HollowKnight/comments/9kvkrf/team_cherrys_final_qa_stream_transcription_of
Chell and Mully had the chance to catch up with Chris and chat about his work on Hollow Knight, his experience reworking the original sound design from Pac-man for the mobile game Pac-man 256 and his advice on how to become a composer and sound designer for video games.
You can find his soundtracks for Hollow Knight and Expand on his Bandcamp page and follow Chris on Twitter to keep up to date on his latest projects.
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Originally uploaded February 16th, 2017.
The original website which hosted Pixels Rising, Radio Adelaide, is no longer exists. This reupload was done for the purpose of preservation.
The original article and audio file are still available via Web Archive:
web.archive.org/web/20170308231234/radio.adelaide.edu.au/pixels-rising-interview-with-chris-larkin-composer-for-hollow-knight
Features:
Christopher Larkin
A huge thanks to Team Cherry for giving up some of their extremely limited time to talk to us and the process of making the game, how the name Team Cherry came into being and Battletoads!
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Originally uploaded August 9th, 2016
The original audio file is no longer available through their site. This reupload was done for the purpose of preservation.
Link to original release page:
http://www.d1dlc.com/beercast/episode-23-hollow-knight.html
Features:
William Pellen, Ari Gibson