A possibility to rip the game data of Killing Time with XWE? @Tristan885
A possibility to rip the game data of Killing Time with XWE?  @Tristan885
Uploaded May 2013 | Updated September 2026, 2 hours ago
(Update November 21st, 2013) I've finally got to find a tool to extract the content of the game, thanks to a russian who made a tool called "ktunrez" (Killing Time Resource Extractor). With TiledGGD, I can get to view the textures and some sprites and graphics too. I've also got all sounds extracted and color pallette files. Soon, I'll have them up on ZDoom Forum in Resources.

It's been a year I have been kept in mind about that way of opening the game data file of Killing Time with XWE. I can get to detect few sprites of the game such as plants, props, 9 out of the 10 keys of the game and 4 pallette colors.

XWE is a wad editor for Doom, not recommended really since it's not really much stable. But by luck, could be useful for Killing Time right now.

Rez file format info webpage: burgerbecky.com/burgerlib/docs/class_burger_1_1_rez_file.htm#a5ded3f961d30ae99fe7a476fbcfd8a2a
It's something around that page, I don't really understand anything of this but if someone could make a tool extractor of Rez file format of Killing Time, that would be highly appreciated!
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A possibility to rip the game data of Killing Time with XWE?

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