A new maze algorithm optimized for Redstone @DqwertyC
A new maze algorithm optimized for Redstone  @DqwertyC
Uploaded November 2024 | Updated September 2026, 1 week ago
In this video, I go over a new maze generation algorithm I've been working on and the some of the thought process that went into developing it. This one was a lot of fun to put together, and I'm looking forward to showing off the finished Redstone build next episode!

Part 1: youtube.com/watch?v=184Oair5iys
Part 3: youtube.com/watch?v=_32AtO09228

CaptainLuma's Origin Shift Algorithm: youtube.com/watch?v=zbXKcDVV4G0

More info on the Gilbert (Generalized Hilbert) curve: github.com/jakubcerveny/gilbert

To discuss this algorithms, or any of my creations, join the Command Block Cove on Discord: discord.com/invite/Vr9vfP6EqH

00:00 Intro
01:47 Binary Tree
02:22 Developing the Algorithm
06:17 Definitions and Discussion
07:45 Outro and Teaser
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A new maze algorithm optimized for Redstone

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